Hello! This week we want to show a bit of what we done so far for the user interface and menu design!
In this week's devlog, we'll go through the UI for our game, with a link for a testing survey, and a small update on the programming!
New user friendly interface gives you the mighty feel over the game characters. Helps you to plan your game strategy more efficiently. Shows you simply...
Hi everyone! For today's post we want to showcase you the user interface that designed for our game.
This week I decided to show you a bit of my development progress, on the level design, so far as well as on some of the UI concept art!
Get to know a bit about the UI research for my project, and get a sneak peek of its initial phase of development!
Created by Petiephant, XUI is a polished User-Interface System for Xbox 360 and Windows created in XNA 4.0. It features a widget system, rich font, animations...
After more than six years of development, A-Star Theft has finally been released!
This week we decided to do a small recap, compiling all of the logos and user interface developed and improved along this last few months!
Last news about the development of free game Shopping Day, a critical game about shopping, the problems of modern life, capitalism and consumerism.
It was starting to become obvious that a fresh new look was needed for Gym Empire.
In this post, you'll know how I'm a UI maniac, and you'll also see the beginning of the Quest for a Quest System. Keep tuned.
In showcasing my team's game at a few game events, we learned a few lessons on UI and condensed them into a simple, practical list.
Computer Tycoon is the first game about Computer Evolution. It is a strategy and management game hybrid in which you see a lot of data. Showing a lot...
Introduction of the user interface and a first glipse of the inventory.
We're marking things off our checklist as we prepare the game for PAX South next year. How do we make the AI seem more human? How do we create a fun and...
We listened to feedback and made a lot of changes in how the game looks and plays.
There's a funnel of decision making when it comes to selling a game and when you fail at the first step, the rest of it doesn't matter. We apply this...
One of the challenges in writing a video game is fighting the urge to write the story and letting the player make his own. But before you can write a...
Aiming to offer a UI that suits many player styles & smooth gameplay.
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