• Register
Tag "leveldesign"
Level designing choices

Level designing choices

News

Level designing choices when making a driving wasteland.

Combat system design

Combat system design

News

Practice makes perfect, iterations move the project forward. It is extremely difficult to create a solid and stable game mechanic from the first attempt...

Prologue level design: Vol. 2

Prologue level design: Vol. 2

News

This is the second part of the article, where we want to talk about the basic principles of level design, techniques and problems that we encountered...

Legacy 1917 - How it all began...

Legacy 1917 - How it all began...

News

Legacy 1917 - surviving stealth action game. How it all began...

Diana's Lyre Devlog #05 - A little bit of level design

Diana's Lyre Devlog #05 - A little bit of level design

News

The story starts with an old rumor. This rumor said that a legendary Lyre from the goddess Diana is still hidden away in a mysterious catacomb, under...

Devlog#4 - Level Design

Devlog#4 - Level Design

News

In this devlog we are gonna show you some of the level design of our game as well as some inspirations and the creative process behind it all

Map 2 of SPYmaps Ion Jungle

Map 2 of SPYmaps Ion Jungle

News

This is map 2 of my new Ion Fury mod, which contains 1200+ new textures (tiles) and at least 4 very large maps. All build with the old Buildengine and...

December Dev-Vlog - Coop Monster-Hunt!

December Dev-Vlog - Coop Monster-Hunt!

Feature

The December dev-vlog update is here: We have a very special episode of OneManOnMars Dev-Vlog today! Melina, my wife is joining me on a monster hunt!

Reconstructing a level

Reconstructing a level

Feature

It is time for a new Dev-Vlog. Today, I talk about how I rework the hub level of Leif's Adventure and go through the process of sketching, creating, and...

Leveldesign in Skullstone

Leveldesign in Skullstone

News

In this article, we describe some interesting solutions we've used to create levels in Skullstone.

SPYmaps Ion Fury 2 (final verion 3.0)

SPYmaps Ion Fury 2 (final verion 3.0)

Download

Instructions on how to play the .map file;- place .map in your Ion Fury main folder, - start game,- open console through keys (press together);Shift ...

SPYmaps Ion Fury 2 verion 3 0

SPYmaps Ion Fury 2 verion 3 0

Download

SEE FINAL VERSION OF THIS MAP!! "SPYmaps_Ion_Fury_2" 9 January 2020 This is version 3.0 In the beta and version 1.0 en 2.0 there were a few bugs which...

SPYmaps ion fury 2

SPYmaps ion fury 2

Download

THIS IS A OLDER VERSION, PLEASE USE LATEST VERSION !! SEE ABOVE AND DOWNLOAD THEREFORE MAP CALLED; SPYmaps Ion Fury 2 (final verion 3.0) Leon aka SPYmaps...

SPYmaps Ion Fury 2

SPYmaps Ion Fury 2

Download

This is the final version of my second Ion Fury (sp-)map. "SPYmaps_Ion_Fury" 31-dec-2019 Instructions on how to play the .map file; - place .map in your...

Upgrading the landscape again

Upgrading the landscape again

News

Still upgrading the battlemap. This is very important to make it look good but not only. I have to allow it to impact the gameplay of the player!!

Level design LANDSCAPE

Level design LANDSCAPE

News

IT is currently a work in progress for my new real time strategy game. A good landscape is really important for the feeling of the player.

SPYmaps Ion Fury 1.0

SPYmaps Ion Fury 1.0

Download

This is the final version of my first Ion Fury (sp-)map.

install map

install map

Download

Install instructions on how to play my Ion Fury maps called; SPYmaps Ion Fury 1 SPYmaps Ion Fury 2 SPYmaps Ion Fury 3

spymaps-ion-fury

spymaps-ion-fury

Download

PLEASE USE "SPYmaps Ion Fury 1.0" ABOVE, WHICH IS LATEST VERSION !!!

Stories Untold- Level Designer with Unity

Stories Untold- Level Designer with Unity

Job

Payments (Rev Share, currently payments wont be send out, once we get funding we will pay all the work done till the funding and after that payments will...

New Soulforge Dev Blog: Battlefield

New Soulforge Dev Blog: Battlefield

News

News: Soulforge Dev Blog #6 Battlefield Live Workflow

Dev Log #3 - Enemy Regeneration and new Plants

Dev Log #3 - Enemy Regeneration and new Plants

News

This week i was working about an Idea for Regeneration for Enemies and what kind of "puzzles" to Integrate in the Game.

Level Designer for Turn-Based RPG

Level Designer for Turn-Based RPG

Job

Fellow dreamer, We are searching for a Level Designer to work closely with the development of an untitled, turn-based RPG. As of now the plan is to develop...

POSTWORLD: a note about making large level

POSTWORLD: a note about making large level

News

In this article we will talk about the problems we have encountered while crafting large level using Unreal Engine 4 and how we solved them.

How it works

You can tag anything on IndieDB on IndieDB, and all tags can be voted up/down by the community depending on their relevance.

Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.

If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.