Imagine you could clean the entire planet by dumping all of your garbage on another, a lifeless one. Decades later, while unloading another portion of...
Project Yuna is a 3D puzzle adventure game set in the distant future where the apocalypse has been and gone and what remains are the people, the robots...
100 builds improved. Online Leader Boards. Cloud backup of game state. Still no requirement for connectivity to play. Added new content and adjusted all...
100 builds improved. Online Leader Boards. Cloud backup of game state. Still no requirement for connectivity to play. Added new content and adjusted all...
Bug Fixes from previous build, attack frequencies for difficulty levels were all messed up. Various other fixes. Build .140026 12/9/2017
Bug Fixes from previous build, attack frequencies for difficulty levels were all messed up. Various other fixes. Build .140026 12/9/2017
Major reworking. Tap selection is working, and some new features. Build .140025 12/9/2017
Major reworking. Tap selection is working, and some new features. Build .140025 12/9/2017
Major Updates, new units, improved behaviors, some improved ui elements, improved difficulty settings. Build .140023 12/8/2017
Major Updates, new units, improved behaviors, some improved ui elements, improved difficulty settings. Build .140023 12/8/2017
Targeting was way off when the firing ship was in motion, that has been fixed. A new unit type was added, Special Attack Ship for now. Light shields...
Fixed a targeting bug that was making a high percentage of misses and added a new unit type Special Attack Ship. Build .140016 12/5/2017
A few days writing and rewriting the behavior code for the player/enemy units and they are looking way better. I also adjusted the startup parameters...
A few days writing and rewriting the behavior code for the player/enemy units and they are looking way better. I also adjusted the startup parameters...
Player units are now responding to attacks like one would expect and you can control them far more effectively. Tap targeting of enemies works better...
Player units are now responding to attacks like one would expect and you can control them far more effectively. Tap targeting of enemies works better...
(Updated 12/2/2017) buid .140005 Here's an early demo build of the Windows version of JUNK! Still very rough and maybe a little buggy but it's starting...
I've updated many of the interface components to make it easier for somebody other than the programmer to figure out. ;) Here's some screenshots to explain...
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