Hello! This is the MeanieSturgill Studios! A Solo Artist, Animator, & Game Developer that likes to make stuff & play games!
This devlog covers my solo indie dev journey; showing the 3 years of work i have put into developing Slaughter Cats. Initially starting out in Unity over...
Evil lurks in the shadows. Schwarzwald's first teaser! Release date to be announced!
A weekly update for my first game CHICKEN BLASTER. I have added some new levels/rooms to the game and a release date has been set.
Come see what's been cooking with Harmonic Odyssey in July - new enemies, new maps, and a tense moment of consideration to create, or not to create!
Is a multiplayer cooking game for two players. The dispute will be constant, as it will be one list of orders for two sellers. Whoever does it first gets...
Hey peeps! A whole system across the game, starting from Chapter 1. It features high replayability, a lot of player choices throughout the entire game...
We just decided to share a short post about the development of War Clicks from its initial release until today, as we are celebrating our 4th anniversary...
Save humanity from imminent destruction! Set in the vastness of space, Grimmstar has you traveling from solar system to solar system to collect resources...
I have never considered financial limitations as a restraint for creativity, but as an entry point to set up criteria to start working with.
This is our current checklist: - Get 8 more locations done - Translate all of the in-game dialogue from original Russian to English - Create 5 more story...
Here's some notes from brainstorming ideas for Boot Hill Bounties. I talk about what it means to bring an idea to reality through game development
Realizing the importance of hierarchy in designing a game engine is a relatively new discovery for this self taught programmer, but it is one that has...
Competitive golfing, GOLFY Style. Time pressured, enemy beasts lurking, hole waiting, opponent streaming!!!! Yah, its that good.
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