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Tag "game logo"
DB5 - World, we're rebranding!

DB5 - World, we're rebranding!

News

Find out how we build Oizys amazing logo (and all of the why's) - from sketches to final static logo, including all of our creative process.

The Lost Watch #9 - Final Game Screens & UI Animations

The Lost Watch #9 - Final Game Screens & UI Animations

News

This week we bring another update about the game interface, where we are going to share with you some screens of The Lost Watch!

The Lost Watch #8 - Final Game Logo & Game Screens Examples

The Lost Watch #8 - Final Game Logo & Game Screens Examples

News

Hello guys! Today we are going to share with you the final result for our game logo and also some screens of the game. We hope you enjoy it!

The Lost Watch #7 - Game Logo Process

The Lost Watch #7 - Game Logo Process

News

Hello guys! Today we are going to share with you the creation process for our game logo. This isn't the final result, as we still have some things to...

Last Regiment Dev Blog #16 - Designing Artificial Intelligence (AI)

Last Regiment Dev Blog #16 - Designing Artificial Intelligence (AI)

News

There are two truths in game development that people don't often realize. First, making a game isn't the hard part, it's getting people to know it exists...

Last Regiment Dev Blog #15 - Marketing Struggles, Closed Beta Info, and Single Player Plans

Last Regiment Dev Blog #15 - Marketing Struggles, Closed Beta Info, and Single Player Plans

News

As Kickstarter launches the new Drip, we share the indie dev struggles of how to market our marketing and get noticed in the huge gaming world of Kickstarter...

Last Regiment Dev Blog #14 - What we learned from ESGS (and how to join our beta)

Last Regiment Dev Blog #14 - What we learned from ESGS (and how to join our beta)

News

We look back on our convention experience in ESGS Philippines and focus on getting a solid build ready for PAX South 2018.

Last Regiment Dev Blog #13 - New Olivia and More!

Last Regiment Dev Blog #13 - New Olivia and More!

News

As we prepare the game for its first public viewing in an upcoming convention, we implement a lot of changes not just based on our playtesting, but also...

Last Regiment Dev Blog #12 - Road to ESGS 2017

Last Regiment Dev Blog #12 - Road to ESGS 2017

News

Sharing what goes on behind the scenes during game conventions, and the dangers of showing a pre-released game.

Challenges in Game Development

Challenges in Game Development

News

How do we make our fantasy game different from others? How do we make all of the game elements consistent and coherent? What features and platforms should...

On Data Management and What We've Changed So Far

On Data Management and What We've Changed So Far

News

We talk about how we use MS Excel to manage our data and how it is useful in terms of cross-referencing, balancing, and localization.

Last Regiment Dev Blog #9 - Why is the game not fun?

Last Regiment Dev Blog #9 - Why is the game not fun?

News

We list down the reasons why our strategy game isn't fun and figure out ways on how to fix it.

Last Regiment Dev Blog #8 - Adding New Factions

Last Regiment Dev Blog #8 - Adding New Factions

News

Introducing the new Tirezia and Mugroot factions in Last Regiment!

Last Regiment Dev Blog #7 - Pretty Isn't Good

Last Regiment Dev Blog #7 - Pretty Isn't Good

News

We spent the last two weeks working on two really big parts of the game: the game flow and the back-end. We'll also be altering some of our map art, because...

Last Regiment Dev Blog #6 - Addressing Game Ideas That Suck

Last Regiment Dev Blog #6 - Addressing Game Ideas That Suck

News

The challenge of game development is not just changing game ideas that suck, but also critically looking at why they suck. Here's a rundown of the what...

Last Regiment Dev Blog #5 - Choose Your Regiment + Multiplayer

Last Regiment Dev Blog #5 - Choose Your Regiment + Multiplayer

News

Check out our deckbuilder-style Choose Your Regiment screen, learn more about the first six factions, and watch our first live multiplayer playtest.

Last Regiment Dev Blog #4 - New tile sets in different sizes for better-looking, less hex-y maps

Last Regiment Dev Blog #4 - New tile sets in different sizes for better-looking, less hex-y maps

News

This week we added new art for the maps, such as bigger and more interesting tiles for the blocker features. We also answered the question "Why do game...

Last Regiment Dev Blog #2 - Revamping Some Stuff

Last Regiment Dev Blog #2 - Revamping Some Stuff

News

Adding limiting factors to prevent steamrolling in games, revamping the main menu, and improving our editor.

Boomzap announces Last Regiment, a new strategy game

Boomzap announces Last Regiment, a new strategy game

News

Last Regiment takes the best parts of Legends of Callasia and makes a bunch of neat changes for a faster, deeper, and more strategic game. The development...

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