Find out how we build Oizys amazing logo (and all of the why's) - from sketches to final static logo, including all of our creative process.
This week we bring another update about the game interface, where we are going to share with you some screens of The Lost Watch!
Hello guys! Today we are going to share with you the final result for our game logo and also some screens of the game. We hope you enjoy it!
Hello guys! Today we are going to share with you the creation process for our game logo. This isn't the final result, as we still have some things to...
There are two truths in game development that people don't often realize. First, making a game isn't the hard part, it's getting people to know it exists...
As Kickstarter launches the new Drip, we share the indie dev struggles of how to market our marketing and get noticed in the huge gaming world of Kickstarter...
We look back on our convention experience in ESGS Philippines and focus on getting a solid build ready for PAX South 2018.
As we prepare the game for its first public viewing in an upcoming convention, we implement a lot of changes not just based on our playtesting, but also...
Sharing what goes on behind the scenes during game conventions, and the dangers of showing a pre-released game.
How do we make our fantasy game different from others? How do we make all of the game elements consistent and coherent? What features and platforms should...
We talk about how we use MS Excel to manage our data and how it is useful in terms of cross-referencing, balancing, and localization.
We list down the reasons why our strategy game isn't fun and figure out ways on how to fix it.
Introducing the new Tirezia and Mugroot factions in Last Regiment!
We spent the last two weeks working on two really big parts of the game: the game flow and the back-end. We'll also be altering some of our map art, because...
The challenge of game development is not just changing game ideas that suck, but also critically looking at why they suck. Here's a rundown of the what...
Check out our deckbuilder-style Choose Your Regiment screen, learn more about the first six factions, and watch our first live multiplayer playtest.
This week we added new art for the maps, such as bigger and more interesting tiles for the blocker features. We also answered the question "Why do game...
Adding limiting factors to prevent steamrolling in games, revamping the main menu, and improving our editor.
Last Regiment takes the best parts of Legends of Callasia and makes a bunch of neat changes for a faster, deeper, and more strategic game. The development...
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