Using my c++ behavior tree system I created a dogfighting behavior tree!
Hey everyone! Our interactive audiobook-game about all fascinating adventures of Baron von Munchausen is completed and available in BETA! Release in June...
Here comes “Oh, that Munchausen!”- the fascinating interactive audiobook-game!
OUT NOW on STEAM! Zombie hordes. Hostile humans. Fight to live. You are Alive 2 Survive!
Confused and puzzled, you wake up and hear nothing but the quiet wind. You scan the environment around you, only to come to the realization that you're...
Caution: Zombies Ahead is a simple strategy zombie game. You start alone in the middle of an infected city. Clear your way through the undead hordes...
Sad dogs make me mad, dawg! This one could be a tear-jerker and a heart string-puller.
"Till the Dawn, Waiting" is a narrative based experience unfolded from a perspective of an abandoned pet struggling between life, trust and loyalty.
The project has been split into two efforts: E1 custom engine, E2 compatibility layer
Alive. Engine considerations. Pro and contra. Future. RTS RPG co-op Hybrid consequences. 0 B.C.E.
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