• Register
Post news Report RSS Kingdom Defender Alpha DEMO 0.7 Change list

.7 Is here and that means new features, fixed functions and more or less bugs!Full change list below.

Posted by on

Here's .7 :)
It's got ..
Villagers!
Villager rescuing via randomly spawned cages with villager inside.
Villager houses!
More enemy progression via HP increasing with score.
First adventure map!
Human enemies, Bandits, Mercenaries, etc.
Bandit Camps
Stats on items in shop now show upon mouse/finger(mobile) hover
Can rename Self, companion and pet.
Basic farming, 3 different plants at the moment.
Monster Hp now displayed in numbers above healthbar.
Can now buy armor for the companion.
long range weapons implemented.
archer class added.
staves & wands implemented.
magician class added.
pets.
pet housing.
piercing shot implemented for archers( level 20 speed/dex skill )
CAN NOW SEE GEAR STAT BOOSTS NEXT TO REPRESENTING STATS.
Added frostbolt.
added firebolt.
Added explosive arrows.
Implemented Frost pike level 20 magk (Frost) skill
implemented cataclsym level 20 magk (fire) skill

fixes
boss object simplified
Companion will no longer get head chopped off by shop.
companion join party fades correctly.
******hard collision between player and monsters removed.
double slash tweaked to work as double shot for archers and magicians.
HOUSING LOADING BARS NOW WORK CORRECTLY.
SPEED/DEX NOW SCALES ARCHER DAMAGE.
MAGICK NOW SCALES MAGICIAN DAMAGE.
FIXED FIREBALL SPRITE.
nerfed pierce arrows - holy cow; they were devastating.
fixed shop weapon - now sells bows and staves
increased enemy jump height by .5
fixed damage companion receives
Boss screen hpbar now shoes boss hp and maxhp above it.
Fixed potion drops resetting hp instead of adding

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: