This project has been through quite a bit. After all kinds of development studies on multiple platforms, I've scrapped the 6 DoF content and moving full steam ahead with fast pace twin stick action. The mobile content will be updated with the current gamplay, and the graphically rich features will be implemented for desktop and console where possible.
Levels are procedural. Tile sets are re-arranged each play. 10 wingsets, bomb types and map themes. Reaching back to that old-school twin stick inspiration, am focusing on engaging air-to-air and air-to-ground face paced combat.