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Ursa Major is the result of 4 friends who met in middle school finally producing one of their hundreds of game concepts.
Based out of Santa Cruz, California, Ursa Major is now a 7 person studio with tons of individual talent.

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This past week marked the end of an era for Ursa Major Games - the summertime work environment has come and gone, as team members head into their third year of college. So what does this mean for Project HYPETRAIN?

Honestly, it means something different for each of us, but ultimately I think it’ll have a positive effect on the game. While school accompanied by jobs will take up a lot of our possible work time, we have been working hard to establish a new, streamlined production pipeline for the school year.

This new pipeline relies on the structured schedule that school provides, unlike summer. Members of the team are now able to easily find weekly *slots* where they can guarantee their time. This means departments are able to more reliably schedule team meetings and work sessions (because let’s face it, it’s hard to keep track of the what day it is during summer). On top of it all, our Alpha release has given a great foundation to work from. As a result, the game is making drastic improvements both aesthetically and mechanically. Members are all familiar with their strengths at this point, and able to hone in on their specialty and make sure the project is hitting weekly goals.

While this new pipeline is still in the process of being implemented, I am confident that the added structure to our schedules will outweigh the time lost to school and work. We’ve had all summer to make mistakes and learn from them, and now’s our chance to sculpt Project HYPETRAIN into the masterpiece we envisioned from the start.

                             -Hayden Platt

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Latest posts from @ursamajorgames

Thank you for following, and we'll be sure to inform you all once the train starts up again! #thetrainnevertrulystops #indiedev

Jan 31 2016

With several members thoroughly engaged in senior game projects and other endeavors, we will be putting the development on hold temporarily.

Jan 31 2016

RT @SamAguera: Just spent like 12 hours adding some kickass features to HypeTrain with @BrandonJarvinen. Hint: 🐕🐕🐕 (@UrsaMajorGames)

Jun 10 2015

iteration is key to a great game, and we try to embrace it all the time. Check out these mocks of our main character! T.co

May 11 2015

how's our new Sound Designer digging Ursa Major? Find out in his first blog post over on our website! Ursamajorgames.com

Apr 27 2015

RT @SamAguera: Randomly colored horses on deck! @UrsaMajorGames #HYPETRAIN T.co

Apr 27 2015

#HYPE

Apr 10 2015

we're proud to welcome aboard our newest member and Sound Designer @fartfartnotpoop! Prepare your ears for his amazing tracks in the Beta!

Apr 10 2015

RT @hayden_platt: HypeMode currently being implemented into #ProjectHYPETRAIN over here at @UrsaMajorGames. Please get HYPED if you know what's good for you.

Nov 15 2014

tons of progress being made, maybe we should share it with the world... #alphaupdate? #getHYPE #thismonth

Nov 2 2014