Added in the first opponent. He's a sketchy nervous fella. Also have the beginnings of the background. How it will look is his legs will fade to black into the bg which will also fade to black.
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So the iPhone 6's became pretty simple. Here's the stupid part.
On the iPhone 6 plus it claims to have a resolution of 1080x1920, however the dimensions don't work right, so here's where it gets confusing...
The physical dimensions on a 1x1 pixel density is 414x736. Old iPhones were 320x480; iPhone 5's were 320x568.
Now the resolution of the 'retina' screens are exactly x2 pixel density, so if you want a pic to take up the entire screen for an iPhone 4 or later, you would need it to be 640x960 or 640x1136 respectively.
And ps: it's the same for the iPhone 6's, it's all x2.
Now, in order for the 6+'s to have a 1080x1920 they need it to have a x2.46 on the dimensions, thinking that was confusing, they made it resize it internally from a x3 to a x2.46.
SO, in closing, in order to program for a device that's size is 414x736 you need to make your image sizes to be 1242x2208 and apple will resize it down to 1080x1920.
SOOOOO that happened. But other than that hiccup, everything went smoothly, now I've finished the major changes to my website-
Lanzivision.com
and I'm moving on to adapting past projects to the phone6's and then move on to the droids.
Updating Kickoff Rush for the IOS 8 under Xcode 6 has been a bit of a choir. Here's an in-depth post i did on my problems with Splash screens and orientation settings.
So I continue. The Facebook ads have been showing positive results. We're renewing them, and I'm converting Kickoff Rush to the droid. In the mean time I need to optimize it for the iPhone 6's.
So the iPhone 6's became pretty simple. Here's the stupid part.
On the iPhone 6 plus it claims to have a resolution of 1080x1920, however the dimensions don't work right, so here's where it gets confusing...
The physical dimensions on a 1x1 pixel density is 414x736. Old iPhones were 320x480; iPhone 5's were 320x568.
Now the resolution of the 'retina' screens are exactly x2 pixel density, so if you want a pic to take up the entire screen for an iPhone 4 or later, you would need it to be 640x960 or 640x1136 respectively.
And ps: it's the same for the iPhone 6's, it's all x2.
Now, in order for the 6+'s to have a 1080x1920 they need it to have a x2.46 on the dimensions, thinking that was confusing, they made it resize it internally from a x3 to a x2.46.
SO, in closing, in order to program for a device that's size is 414x736 you need to make your image sizes to be 1242x2208 and apple will resize it down to 1080x1920.
SOOOOO that happened. But other than that hiccup, everything went smoothly, now I've finished the major changes to my website-
Lanzivision.com
and I'm moving on to adapting past projects to the phone6's and then move on to the droids.
Updating Kickoff Rush for the IOS 8 under Xcode 6 has been a bit of a choir. Here's an in-depth post i did on my problems with Splash screens and orientation settings.
Forums.tigsource.com
So I continue. The Facebook ads have been showing positive results. We're renewing them, and I'm converting Kickoff Rush to the droid. In the mean time I need to optimize it for the iPhone 6's.