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☥ Tough as a dump truck and nearly as big, these Goliaths are the worst things on two legs since Tyrannosaurus rex ☥

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Guest
Guest - - 687,512 comments

Thanks a ton for your work however I'm having issue enjoying it atm.

I've got rtcw and iortcw. My first question is venom supposed to show up in the mods section under options if installed correctly? Lastly how do you install with the 2 because atm I've got a main for venom, a main for rtcw, and a main for iortcw

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H3llBaron Creator
H3llBaron - - 887 comments

It isn't supposed to be in menu of mods but to be played as default stuff for every mod too. If you see hd fonts, flames, reflections, everything is ok. Just copy the pk3 files in the Main folder with the autoexec you prefer.

If you want Venom mod separately from standard Rtcw, make a new folder called "Venom" in your Rtcw folder (not Main) then put inside it all the Venom files. Now you will see Venom mod in options/mods.

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Guest
Guest - - 687,512 comments

going to try now. thanks a ton for the response! just got kinda of confusing having 3 "main" folders

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H3llBaron Creator
H3llBaron - - 887 comments

You must have one only folder called main.

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DasTenryuu
DasTenryuu - - 17 comments

maybe someday i finish panzerfaust-60 for rtcw (http://files.gamebanana.com/bitpit/screenshot_420.png)

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H3llBaron Creator
H3llBaron - - 887 comments

Interesting!

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CyborgParrot
CyborgParrot - - 1,733 comments

Are you still working on your Graphics Mods for Quake 3 Arena and Star Wars: Jedi Outcast?

And are you gonna make any more HD Graphics Mods for other id Tech 3 Engine Games?

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H3llBaron Creator
H3llBaron - - 887 comments

Hi! I'm still working on my Rtcw mod, mods for Quake 3 and Jk2 are in pause now.

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Marek33
Marek33 - - 3,890 comments

Hi! I responded to your comment here: ( Moddb.com )

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fukun
fukun - - 57 comments

Hi!I'm honored to be your friend.I have a problem to want to ask you ,Do you know how to add Specular map in the Medal of Honor: Ailled Assault?which game also use Id tech3,thanks.

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H3llBaron Creator
H3llBaron - - 887 comments

Hello! Specular map can be activated with blendFunc GL_SRC_ALPHA GL_ONE and alphafunc LightingSpecular.
You can find some sample in original quake3 scripts, or check it on quake3 shader manual on icculus.com.

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