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Having worked as a farmer and woodcutter for most of my life i became determined to do something that would leave my mark after i was gone. Since then i got back to studies, and i have now a master degree in Electrotecnical Engineering as well as a degree on Electromechanical Engineering. On my free time i like playing and so i became interested in creating my own games or, in the shorter term, modding games to get something closer to what i would like games to be.

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New beginings

GreenScorpion Blog

It has been a long time since I last actively showed my presence around here. Many things changed in the meantime. Lets quickly summarized what happened in 2019

  1. I changed job which caused me to change country as well (greetings from Ireland :) )
  2. The country change didn't go well with continuing my game project, as most of my stuff still remains in Portugal, so that is currently on hold
  3. I had writing project I was doing on the side which ended turning into something serious

It is because of the of the 3rd point that I decided to write this blog.

I had thought about writing a story about a Captain from humble origins in a sci-fi universe for some time and at the end of 2018 I started taking some notes and writing some stuff in between other activities. As I moved to Ireland and had very limited resources available to fill my spare time and especially while taking long bus travels to go to work (I have no car in Ireland and buses are very slow and often delayed), the book started to move at a more constant rate, with chapter after chapter being written with what was often imagination driven by tedious travels :)

Now it reached fruition and my first published book is now available in ebook format (paper version to come afterwards). For those interested, here is the link to the kindle ebook:
Read.amazon.co.uk

Life changes more often than we usually expect, but we can still make use of those things to build something new, always remember that :)

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BagaturKhan
BagaturKhan - - 7,873 comments

Ola mio amico! How`s your doing? Merry Christmas to you!

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GreenScorpion Creator
GreenScorpion - - 1,935 comments

Hello, I am fine :)
I am bit late for Christmas, but I hope you have a Happy New Year.
We all deserve something better than 2020 :)

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Kimoxxie
Kimoxxie - - 4,537 comments

Is Santos Tools for kitbashing?

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GreenScorpion Creator
GreenScorpion - - 1,935 comments

I think it is something related with model/animation import/export/fixes but I would have to check, it has been a while.

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polotytn
polotytn - - 4 comments

Hey there I'm Marco, I have been playing the dawn of war series for more then 10 years now. I wanted to create a mod where I Add tier 3 to each race and just one super unit for each race. I have tried corsix mod tools and I guess I did not get very far. What would be the required files and settings to add just one unit to each race and to make them come out of a barrack or vehicle. If you could guide me that would be great thanks

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GreenScorpion Creator
GreenScorpion - - 1,935 comments

Hello, my modding computer is in a different country so excuse me for any mistake as I am doing it out of memory.
Each unit requires a file in the ebps folder and another in the sbps folder, you can copy a similar unit as a start and modify the parameters (I have some tutorials that explain some of the parameters: Moddb.com and Moddb.com ).
After those 2 files exist, buildings have an extension which has squad on the name and contains the list of squads available from that building. I advise you to check with existing recruitment buildings to see the way it is done.

That should be enough for a start, send my a private message once you have checked those things and if you have further doubts :)

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polotytn
polotytn - - 4 comments

I wanted to ask, what about the art folder?

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GreenScorpion Creator
GreenScorpion - - 1,935 comments

In the art folder there will be something like ebps/races/(race name).
Within you will have the troops and the texture_share folders. If you have a previously existing model, just drop the textures in the folder and the whm and whe (model and model behavior) on the troops folder.
On the second link I gave you, it roughly explains how to check for dependencies and so on.
Beyond the textures you might also have fx specific to that model, which you can obtain from the same place you got the model, it should be on art/fx/...
Similar for sounds or decals.
You can open whm and whe with FFE to check for full paths of dependencies ( Bitbucket.org ) or just enable dev mode and check the logs created (also referred in the second link).

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polotytn
polotytn - - 4 comments

Ohk perfect. Thanks alot for your time

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Kimoxxie
Kimoxxie - - 4,537 comments

Hi there!^^ I have been watching your tutorials and taken down footnotes step by step. I think I have done a pretty good try in one night trying it out and experimenting for a bit, almost successful in adding a new unit to a demo sandbox. However, I have ran across an issue that I think you can help me with. Media.moddb.com

I also need to ask, how does one run/fire up FFE? I have tried looking for the application after I downloaded but I still couldn't find out how to open it.

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GreenScorpion Creator
GreenScorpion - - 1,935 comments

Sorry for the delayed reply.
I just execute the jar file directly, it needs Java Runtime Environment installed.
Typically what you have on the screenshot is related with missing or wrongly assigned textures on the file (typos on the path or any other change that makes invalid).

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Kimoxxie
Kimoxxie - - 4,537 comments

I see. The issues were fixed thanks to Gambits help. If I may ask, what advice do you have (if any) to begin a new seperate mod?

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GreenScorpion Creator
GreenScorpion - - 1,935 comments

Try to identify what you wish to accomplish first, check what is available to you and iterate over that, defining what you need to perform to achieve it.
Identify examples you can review if something doesn't work as expected, there is much to learn from what others have done previously.
Try to think outside the box, but be prepared to accept some of the limitations imposed to you.
You will hit lots of walls and dead ends, but nothing is ever a wasted effort, just learning experiences.

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Kimoxxie
Kimoxxie - - 4,537 comments

Thanks! Say do you happen to know of any kitbashing tools or model port applications? I'd love to get on my way there.

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