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Hi, I am the creator of StaudSoft's Synthetic World.

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Latest posts from @michaelstaud

I uploaded a small patch: -The wood blocks are now floating on the water. -The pregenerated Start_World is now upda… T.co

May 10 2020

I uploaded a small bug fix: - Rendering of particle effects is restored - Drag and Drop is now working again

May 10 2020

Yes! The first city generated by the AI! T.co

Jan 20 2020

Hey, I just uploaded a new version to the unstable build with the new trees. You need to create a new map with the… T.co

Jan 12 2020

And I implemented several AI algorithms that will drive the city generation: - A* Planning - Alpha-Beta Adversary… T.co

Jan 10 2020

Now most of the visual bugs in the trees are resolved. I will upload an unstable release as soon as possible. T.co

Jan 10 2020

First screenshot of the new trees in the game! T.co

Jan 5 2020

The new trees are now connected to the world generator. So exited to see them in the world! When they are cut down… T.co

Jan 2 2020

The AI language compiler (C to PDDL) is finished and the shadow rendering for the low end render system makes progress.

Dec 31 2019

The basic castle generator is now working. Every castle has it's own dungeon. Happy new year! T.co

Dec 31 2019