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Add job Report Unity/C# Programmer at Clockwork Demon

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Programmers located Lincoln, NE.

Posted by Clockworkdemon.com on

Clockwork Demon is a narrative PC game studio based in Lincoln, Nebraska. We make games that try to explore subject matter you don’t normally see in games. Our current project, Adopted, is a first-person exploration game where you play as a Boston Terrier who influences the choices his humans make at a critical turning point in their lives.

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Next February, we’re taking Adopted to Kickstarter. If our crowdfunding is successful, we’d like to have a full-time developer lined up to join our team in March/April. If you’re a developer and you’re willing to keep your fingers crossed with us during this ridiculous journey, we’d like to talk to you. We’re looking for someone who…

…loves to solve problems with code. Though you probably were expecting that, since this is an ad for a development position after all. ;)

…loves to learn new things. Every day, at least one of us finds ourselves working on something we’ve never done before. While that can be scary sometimes, it also means that we are constantly growing and becoming better at what we do.

…is a generalist, not a specialist. This goes hand in hand with the point above, but it’s worth repeating. We’re looking for someone who feels comfortable being versatile and writing code that touches all parts of the game, from gameplay logic to menus and designer tools.

…isn’t afraid to ask for help. We’re all in this together: one person’s struggles are the whole team’s. If you have a problem, we want to help you, but we can’t do that if we don’t know about it.

…is already comfortable coding in an object-oriented language such as C#, Java, or C++. We use the Unity engine with C# and we’d like to get you coding as soon as possible, so familiarity with the language (or a close relative) is a must.

…is willing to work on an existing codebase. We have a prototype of the game coded by our team, and we plan to build the rest of the game by expanding on that. You’ll still get to make the code your own, but we don’t want to reinvent the wheel.

…is able to work collaboratively within a cross-discipline team. Even though we all have areas we have ownership over, there’s enough overlap between those areas that we end up having to work closely together much of the time. None of us stay in our “silos” for too long.

…is able to self-manage. In the beginning, you’ll probably receive a lot of direction from us until you get comfortable with things. But eventually we’d like you to diagnose what needs to be done and do it.

…wants to work with people who have diverse backgrounds and viewpoints. We strive to create a compassionate environment where everyone can feel safe and encouraged, and we want to make sure whoever we work with shares these values.

…wants to work for a startup. If you work with us, your voice will be heard, and there will be opportunities for your role to grow. But there’s also lots of uncertainty about the future, and we’re looking for someone who’s comfortable with that, for your sake as much as ours.

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In addition to the above, we’ve come up with a few traits we’d really like to see in applicants, but that aren’t dealbreakers for us. We’ll give bonus points to anyone who…

…brings a different perspective to the team. At Clockwork Demon, we strongly believe embracing diversity makes our games and the world a better place. Because of this, we’d like to build a team of people from a variety of backgrounds, especially those that are currently underrepresented in the industry, such as women and people of color.

…has developed a game before, either professionally or as a hobby. Especially if you’ve worked in the Unity engine before, this will significantly help speed up your transition onto the team. Bonus bonus points if you send us an example of a game you’ve made!

…has worked on a team with agile methodologies. If you don’t know agile, we can definitely teach you (Leo and Caleb hadn’t used it before Megan forced them to, either :P), but some of our practices might seem a bit silly at first.

…is able to work from our office in Lincoln, Nebraska. We won’t automatically say no to someone who wants to work remotely, but we believe that working in the same physical space with someone allows us to be more productive and have more fun.

To Apply

Send a cover letter, resume, and any examples of previous work you'd like to include to info@clockworkdemon.com by 12am CST, January 12.