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Add job Report Various for The Swedish Rhapsody at WindozeNT Software

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

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Posted by WindozeNT on

NOTE: THIS IS FREE AND OPEN-SOURCE SOFTWARE. WE ARE NOT ACCEPTING ANY FORM OF PAID WORK; AT THIS TIME, THE SWEDISH RHAPSODY IS STRICTLY UNPAID ONLY.

The Swedish Rhapsody is a free and open-source (GPL v2) 3D first-person open-world adventure/puzzle espionage game that will be made in Unity3D 5. It is planned to be released on Windows, Linux, and Mac OS X, with releases on consoles being considered.

The game takes place in Cold War-era Europe. You are a spy working for a mysterious agency. Your only line of communication with them is through encrypted messages they send to you over shortwave radio from their numbers station, run by an equally-if-not-even-more unknown entity known as Miss Shortwave.

You are to receive and decode the messages and instructions sent to you in the form of sequences of numbers transmitted by voice (the most common), FSK data, or morse by Miss Shortwave (what is done with the messages and what they will exactly contain haven't been decided yet), using a collection of one-time pads that contain the keys required to decrypt anything sent to you.

However, it won't be easy; there will be various things that can get in the way of your transcribing of the messages, such as weak signals, atmospheric/environmental interference, drop-outs/distortions/quiet volumes and other technical difficulties at the transmitting station, jamming of the signal or taking over of the frequency by opposing forces, errors in the transmitted message, and other various radio issues. There will probably be more radio-related problems you'll have to deal with as development progresses.

You will also occasionally need to decode or listen to stations (numbers station or otherwise) originating from other sources independent of your agency's stations, with some even broadcasting in foreign languages (exactly what languages will be used and other details regarding this haven't been decided yet). You'll also need to locate the transmitting locations of these stations to obtain the one-time pads needed to decode them, if necessary.

The Swedish Rhapsody is a largely audio-based game given its heavy usage of radio transmissions in the core gameplay. Positions we are especially needing for this project are composers for music for the overall game and for the different stations (there will be many -- including misc ones not involved in the plot), sound designers for creating different kinds of sounds that will be broadcast (like for Morse/FSK Data stations) and other stuff, voice actors and actresses to provide voices for the various numbers stations and other broadcasts going on, and story/dialogue writers to write scripts for the game and to probably help with gameplay ideas. Some radio researchers will also be needed to help with the accuracy of the portrayal of various radio conditions.

Voice actors/actresses: add me on Skype at windoze96 or send me a message at windoze96@gmail.com and I will send you excerpts of recordings of various voice-format numbers stations, taken from The Conet Project (released under CC).

We need: 3D modelers and animators, concept artists, composers, cryptographers, game designers, graphic designers, level designers, programmers (C# and potentially UnityScript), researchers (radio), sound designers, story/dialogue writers, translators, voice actors/actresses

We greatly prefer programmers with decent experience with Unity and C#.

More info on numbers stations:
En.wikipedia.org
En.wikipedia.org
En.wikipedia.org
En.wikipedia.org
Youtube.com
Youtube.com

Thank you and I look forward to working with you.
- WindozeNT

To Apply

Skype: windoze96 (preferred)
E-mail: windoze96@gmail.com