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Add job Report [Looking][Multiple Positions] Dark Medieval RPG at RED RIVER DIGITAL

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Europe.

Posted by ParcivalGodrigson on

The Game
The game sets the player in the boots of the Drifter Parcival Godrigson; a charlatan, scavenger and hired sword - used and protected from the law by the Merchant's Guild. Tasked with acquiring a deceased nobleman's tournament prize, he will be pulled into the thick of the imminent war he so direly tried to avoid. Yet the war, will be the least of his troubles - come nightfall.

Birmwood is a dark medieval RPG with Slavic inspiration. The game offers thoughts on the fate of a hero in fiction, the sacrifices he has to take and their impact, their consequences on his character. Birmwood takes place in a fully custom fiction worked on for five years and features an in-depth lore. The game (not the fiction) is inspired by titles such as: Gothic (1, 2), Witcher (1, 2) and Zelda. Focusing on exploration and immersing the player in a rich setting. A great focus is laid on the player's interaction with the world and its inhabitants - not everything has to be killed and monsters have a greater reason to exist beyond filling the space.

The game will feature:
- background information on all NPC's and monsters (not only the main character has a life and meaning)
- dynamic monster behaviour (monsters have a reason to exist, each acts differently and while small in number, make up in value - sometimes, bypassing them or curing them, is a better choice then slaying)
- fear system (keeping away the animals and monsters at night or at dark is the least of Parcival's issue)
- less cutscenes and more actual gameplay
- chapter wise gameplay (Telltale Games like approach, each chapter further adds to the original map, unlocking the entire region in which the game takes place)

Our Style
For the game, we wish to focus on making our own style and tell the story through it. While a realistic approach would further add to our adult focused story, it can also quickly get outdated, thus a rather stylized and with that semi-realistic style comes in order.

The style of games such as Dishonored, Bioshock is really something we take to heart.

The Current Team
[spoiler]The following positions are taken by the current team:
- 3D Modeller (Structures)
- Concept Artist (Character, Structure)
- Audio (Music and sound effects)
- Voice Acting (Main characters, monsters)
- Writer
- Graphic Artist
- Texture Artist

What We Need
To realize this project, we require the following roles:
- 3D Modeller (Environment, Props, Character)
- Level Designer
- Monster Concept Artist
- Voice Actor (various NPC's, main characters taken)
- Programmer


If you are interested to join our group or have any questions, you can contact me via Skype or E-mail. You may also contact me for a position not listed in the requirement area. Join our merry band and let's realize this great idea together!
- Skype: mrgookles (Amadeus Birca)
- Email: amadeusbirca@gmail.com

To Apply

Contact via amadeusbirca@gmail.com