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Add job Report Game Developer (Artist/Programmer) for Indie Point and Click Game at Great Gold Bird

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

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Posted by Great Gold Bird on

Hello,

I'm a playwright/director based in Austin, TX, but not in the traditional sense. My work incorporates a lot of digital media, immersive experience, transmedia storytelling, and site-specific locations. You can see some of my past work, as well as reviews on my website www.twinalchemy.com.. My last project, "Great Gold Bird, Great Dark Yawn," was billed as a "wanderplay," but really it was a city-wide, narrative-driven alternate reality game. It's about the fictions we create to make sense of our personal tragedy. It was hugely influenced by point-and-click adventure games like Kentucky Route Zero, Gone Home, and Year Walk.

So I was thinking...why not adapt it into a feature-length (2-3 hours?) video game. It's an original, emotionally compelling story with interesting plot devices that create a lot of potential for experimentation with time and place, multiple POVs, and non-linear storytelling. I think it should be a point-and-click adventure game with puzzles. I've been playing games my whole life on almost every platform (although narrative-driven PC games are currently my favorite), and I understand the mechanics of games and what makes a good one. I just can't program or draw to save my life. I would love to collaborate on this with the right artist. I would be responsible for adapting the play into a game-I just need a strong artist who also codes. I'm looking for an original aesthetic, nothing too cartoonish or minimalistic. The Unity Engine can leave me cold sometimes, so I'd rather see a unique style, or some kind of mod on the Unity Engine (like Kentucky Route Zero).

To give you an example of what this project was... the play began as a twine game (you can play it here to give you a sense of some of the writing: Futurephoneline.com), led to a mysterious phone menu service, then switched to real-world experiences, including: a tour of The Museum of Natural and Artificial Ephemerata, rifling through the drawers, letters, and photographs inside the protagonists' camper, and ending in the found location of an abandoned zoo in the woods with a guided audio tour delivered by the protagonists' dead wife. Themes and features of this story are: time travel, conspiracy theories, magical realism, the nature of memory, and regret. It was very well-received. I am attaching a few short trailers that feature the sound design, voice acting, and aesthetic. If you might be a good fit for this project, I'd be happy to send the working script later.

I already have a composer attached to the project. He wrote the music for The Static Speaks My Name (Kotaku & Rock,Paper,Shotgun) and The Tender Cut (VICE). Not to mention incredible voice actors. Samples of their work on this project can be heard in the trailers I am attaching.

Compensation is about $1,000, plus profit shares, an incredible composer, and great voice actors. I wish I could pay more, but alas, I am a poor playwright.

POSITION: This position is for one person only. You must be both a strong programmer and designer/artist.

Trailers 1, 2, and 3:
Youtube.com
Youtube.com

Style References: (See Kentucky Route Zero, Year Walk, Three Fourths Home, and Dolly)

To Apply

Please send your portfolio and/or CV to twinalchemy@gmail.com