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Add job Report Artist Needed for Map Graphics - Procedurally Generated Tiles / Terrain at Anywhere

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere.

Posted by Kingdinosaurgames.com on

We are King Dinosaur Games, and we have a successfully funded "indie" turn based strategy game that has tons of character. It's been incredibly well received by the community, is fully crowd funded, and we have already pre-sold around 4,000 copies. So despite the fact that we're indie we're well funded and are deadly serious about making an excellent game.

The primary asset (and undoubtedly most important) is the map - its almost always on screen. Please keep in mind that we don't need or wanted a static map. Our game calls for map randomization, so we need multiple tiles or haxes that represent certain landscales (and multiple and varied types of each) and we'll need several sprites drawn on top. We'll also need transition for landscape between types.

As to more specifically what we're after - we're interested in textures that allow us to make use of texture splatting but we are cost-conscious and not necessarily sure that a strategy game being shown at the scale we are discussing needs that level of variance. If we can make do with simple tiles we would be satisfied with that approach.

We have a fair budget to work with but beyond the map there is about a million other things we need to do with it so we need to stretch it as best as we can.

I've attached a few samples of maps we think are "interesting" so please take a look at the links below:

Battlebrothersgame.com

Cdn.gamesnack.be

Gamershell.com

Swotti.com war of magic4.jpg

Draginol.stardock.net

To Apply

Send an email to kingdinosaurgames@gmail.com Ideally we'd like to see some examples of terrain transition with sprites - if you have that to share by all means send it our way.