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Posted by Qoroq on

SOL, it's the name of the game which will be made in a 2D layout, the game will be broken up into chapters as well as level for the same of time, ease, and productivity.

The times originally spanned from 1950s-t0-2122, but we may be beginning the game in B.C., but an outline is finished.

I am your project leader, Q'own Lam Son, A.lso K.nown A.s: Q.

All proceeds will be divided evenly when the game is put up for sale to remaining members.
I intend to make the game with high quality in a competitive market and to advertise responsibly, so we can expect moderate to respectable profits from the game seeing as how we are an independent group, SOL team.

We expect to finish the game in (Realistically.) a year.

The game is about what it means to be perfect, is there an end to it, socially genetically, culturally, economically, is there an end to it and the pursuits and the melancholic quests of people and the journeys they go through to reach that destination and how others and the world reacts to that.

The story spans multiple time lines, and will be a 2D platformer.
I'll work only my hardest to do this by myself, if you help me....I'd appreciate it so much.

The story follows multiple characters, there is no one main character.

The fragility of our lives, the flame burns quickly at both ends, that's what the story tries to convey, but there is action, romance, guns, death, gore, things people have to face in real life and the game will explore very mature topics.
Is there an end to perfection? Or do risk staying as we are?
This project seeks a to grasp a large audience.

Howdy, I am an amateur graphic designer by will, when I was working to create my novel no one would help a highschool kid do art so I pretty much had to learn everything on my own in order to create artwork for my book, and it evolved into a kind of comic book graphic novel that I am near completion with, but I learned that in the end if you have a dream, very few will be there to help you. Very few will put forth the effort it takes to formulate that product with you, so it has been pretty hard, but I have learned a lot of skills as a result of it and I am working on my comic book series at the moment. I do think that all things need a measure of depth to convey and provoke thought in the best of ways possible.

I have had to self learn a lot of complicated things because in the end few people have the respect nor the humanity to stick with or trust your goals, so I have been working on my graphic novel series for almost six years now, working to get it perfected.

I spent some time working on game mods for a while, doing a lot of UI artwork and design.

Usually am pretty solitary I spend all of my time writing and working on photoshop, getting my story just right....I noticed that in the beginning an idea that you like sounds good but as you get better your ideas mature and grow alongside you and a lot of this project has been growing, killing off old ideas to replace with better ones or revised versions.

I've moved quite a lot in my life.

I study constantly new ideas, new concepts, formats, things of various nature, because if you don't improve you get stepped on....most people don't have the humanity to care enough to walk around you or help, or to even look.

So I have spent quite a good portion of my time getting my story finished and getting ready to market it. Also been doing some modding, minor stuff, but I had been working to turn a starwars game into my own for my own amusements....by changing the artwork in the game to better get a feel for how my story would translate off of the page and into the screen as both a game and a film. Diverse characters, action, thought....all of that goes into it.

If you are going to do something, you have to let it take a piece of you with it, the best of you, what the point in making anything, if you don't give it your best?

Also my electronic-mail is qolajo@gmail.com for all those interested in sending me a message or requesting some arty stuff. Just for fun, if you want to talk, I am available.

To Apply

To apply email me with your inquiries here: "qolajo@gmail.com" Thank you. If you are curious, before you apply I will send you a resume of my own, and the artwork and assets we currently have for the game so you know what you are getting yourself into. Your's truly:
-- Q