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For all Unity developers and developers-to-be, both beginners and professionals!

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Answer To Survive Demo

Answer To Survive Demo

Feature

The demo of my first indie game made in Unity is available on Steam!

The Long Journey Here, Part 1: The Prototype

The Long Journey Here, Part 1: The Prototype

Cylinder

The start of this puzzle madness back in '05, with hints to where it led and is now leading.

Enemis Design

Enemis Design

STAR RABBITS

Character Design & Game Polishing Play Now!! Star Rabbits! Steam Game!

New map update. Dev Blog

New map update. Dev Blog

Golel

I am presenting new map, with new features. Also, presenting quality of life additions, such as UI size and minimap.

Beyond the Stars: How a solo developer opened the door to Space

Beyond the Stars: How a solo developer opened the door to Space

Feature

A former high school student's inspiring story of passion-driven game development in the realm of space. They overcame 3D modeling limitations, crafting...

Railside Turrets, and Enemy Unit Difficulty Level

Railside Turrets, and Enemy Unit Difficulty Level

Steel Republic Rail Defender

Intro to the Turret Carrier and defenses deployed directly by rail car. Plus, how the enemy units were designed with level of difficulty in mind.

Zombie Cakes Developer Diary: Alpha Release

Zombie Cakes Developer Diary: Alpha Release

Feature

Zombie Cakes is a cooperative wave survival game where you and a partner bake pastries to feed hungry zombies in order to survive. Join us in our developer...

Life Stealer - Procedural walker

Life Stealer - Procedural walker

Bring Back Life

Life has a new enemy with legs, AI and terrain hugging abilities. It is not a robot you want near your plants.

[Android] Countries: A Nation Simulator

[Android] Countries: A Nation Simulator

Feature 1 comment

Countries: ANS is a free text-based nation simulation game that was made with unity. You can play in a world with up to 10 different AI nations and compete...

Countries: A Nation Simulator [Android]

Countries: A Nation Simulator [Android]

Feature

Countries: ANS is a text-based nation creation game for Android, wherein the user can create and maintain a nation of their liking and try to lead it...

Dev Hour - Let's build a level

Dev Hour - Let's build a level

Leif's Adventure: Netherworld Hero

Join me working on the gray box version of the sulfite ground level. Find out how I approach level design and see me building the level brick by brick.

How my old flop helped me to get 40 000 Newsletter Subscribers

How my old flop helped me to get 40 000 Newsletter Subscribers

Feature

My newsletter subscriber count grew from around 500 to almost 40 000 in just a couple of days, but how is that possible?

Character’s parameters. Part 2

Character’s parameters. Part 2

Lost Scavenger

Last time I talked about the parameters of the character in Lost Scavenger and settled on the health of our unfortunate hero, who is forced to starve...

Dev-Log #03: Working with Resources - Part 1

Dev-Log #03: Working with Resources - Part 1

OrbWars

In this article we delve into Unity's "Resources" feature and some basic and more advanced ways in which we can use it.

Character’s parameters. Part 1

Character’s parameters. Part 1

Lost Scavenger

Today we'll talk about the parameters of the characters and how they change and what they affect.

Crafting mechanic. Pt.1

Crafting mechanic. Pt.1

Lost Scavenger

Hello everyone! I would like to talk about a mechanic of crafting in Lost Scavenger. Main emphasis of the game is on surviving in a hostile environment...

Game Baking EP01: Making Calamixty in 48 hours!

Game Baking EP01: Making Calamixty in 48 hours!

Calamixty

Game Baking is an indie game development log series where I document my process while participating in the one-game-a-month challenge!

Dev-Log #01: Designing a Stats system

Dev-Log #01: Designing a Stats system

OrbWars

A quick overview of the Stats system in our game, how we designed it and what we learned along the way.

Use of drugs and stimulants in the game

Use of drugs and stimulants in the game

Feature

How do you feel about the use of drugs and stimulants in the game in general? What interesting drug mechanics have you come across?

How a marketing illustration is born

How a marketing illustration is born

Leif's Adventure: Netherworld Hero

I show all the secret moves in this time-lapsed video of the spider illustration for Leif's Adventure.

The Apocalypse Sacrifice -  Devlog 1

The Apocalypse Sacrifice - Devlog 1

Feature

My first mobile game. I'll talk about the game mechanics and a bit of the story.

CyberThreat - 2021 Update #1

CyberThreat - 2021 Update #1

CyberThreat® 2 comments

An overview of new CyberThreat features showng off since the beginning of the year. Check out what's new with the game so far this year!

Dev Diaries: Early Access Plans

Dev Diaries: Early Access Plans

Enemy Remains

Talk about our near future plans for Early Access with Enemy Remains.

How I breath lief into a new level

How I breath lief into a new level

Leif's Adventure: Netherworld Hero

Leif's Adventure is coming along nicely. Have a look at the latest game development updates.

Dev Diaries: Polishing the game

Dev Diaries: Polishing the game

Feature

Long-form discussion about polishing Enemy Remains for early access launch and game development overall.

Traits 'n Trials - Animated Indie Game Trailer

Traits 'n Trials - Animated Indie Game Trailer

Traits ‘n Trials

Our animated trailer for our in-development game has released on YouTube! Check it out and check our other DevLogs to learn more on the game.

Dev Diary: News from the frontline

Dev Diary: News from the frontline

Destroyer: The U-Boat Hunter

Read more about the question of depth charge attacks carried out by our escort vessels in the game.

Dev Diaries: Road To Early Access Release

Dev Diaries: Road To Early Access Release

Feature 4 comments

We've been updating Area 51 Defense extensively, and are now gearing for an early access release of Enemy Remains on Steam.

Wanted Raccoon. Changes in the game

Wanted Raccoon. Changes in the game

Wanted Raccoon 1 comment

We've been working hard for long time and now, thanx to our audience that gave us good advice, we can compare some features in the game which have changed...

School of Magic - Prologue Available

School of Magic - Prologue Available

School of Magic

The Prologue for School of Magic is now available for free on Steam.