Mobile and tablet games have opened up a new world of gaming anywhere and everywhere you want. You can slide, tap, shake and play all manner of games from family friendly educational titles to adventurous classics. On Slide DB we give developers a community they can share their ideas with and showcase the work they are doing, beyond the basic app stores and the highly contested "top charts".
Can you believe that the site you are looking at was designed in 2008 (check out Old Timers for our history)? That's an eon in tech-years, and plenty has changed in the past 9 years. The biggest has been the introduction of responsive mobile friendly websites, and while we don't care about mobile because we are part of the #PCmasterrace, a bit of a refresh is still well overdue.
The biggest challenge we faced when redesigning ModDB and IndieDB, is we really like what we've made and we don't really like change. 9 years ago when we launched v4, we broke a lot of new ground with a website that was basically entirely community run. Afterall it only makes sense that ModDB is as moddable as the games listed on the site are. And a refresh will mean breaking a lot of backwards compatibility and many of the beautiful custom profiles you've spent a long time making. This is unavoidable, but we hope with a more modern approach we can open the door to even better custom profiles.
We believe we have completed a lot of the above now, so we are inviting you to help us test and provide feedback on what we've built so far. To participate you must join the DB Testing group then click the following link (for ModDB or IndieDB) to toggle v5 mode on & off. Once in we encourage you to join the discussion in discord, here or on the DB Testing group profile. We look forward to your criticism be it good or bad, as we want to make sure we get it right!
In terms of next steps, right now the v5 alpha is a little dull. It lacks the heart that v4 has, and the excitement that a gaming site should have. We need a kickass designer to help us change the flat colors and simple boxes into something more exciting, befitting ModDB and IndieDB. So if you consider your webdesign skills as elite, and know CSS well and can tweak and change what we've made with ease, we want to employ you! Please reach out via firstname.lastname@example.org
We're excited to announce that we have implemented @mentions across the network to make it easier for you to notify your friends! Whenever you are now mentioned in a post, users will receive an update informing you who mentioned you, as well as where it occurred and a direct link to the mention.
Similar to Facebook, Twitter and other networks that support @mentions, when you type @ followed by a relevant name on our site, beit a member, game, group, engine, etc you will be prompted with an autocomplete list where you can find the listing you are after. Once that's done your mention will be highlighted in blue and will become a new link once you post your comment.
If you mentioned by a user, you will be notified the by the regular updates area the same way you'd be notified if a game you were following published an article.
This feature has been designed to be used throughout the site however on forms, if it's not an editor field (ie description) the mentions functionality will not be supported. Articles, comments, reviews, game pages, forums, etc all support @mentions.
As with any new feature we roll out, a pesky bug can always slip between the cracks so if you do come across any issues (especially compatibility issues) with the @mentions feature please do get in touch or join us on Discord with us as we will endeavour to get it resolved as soon as possible. We hope you like this new feature and that it helps you keep in touch with members of your community.
Just a quick feature update before Christmas! You can now browse and submit #tags on virtually all profiles on Mod DB, Indie DB and Slide DB. On-top of adding tags you can also up-vote and down-vote other tags depending on whether you think they are relevant or not. Here's the quick rundown:
Whenever you write a word preceded by the # symbol in comments, descriptions and elsewhere it will automatically create a tag, with a link to browse all content connected to that tag.
You can add new tags, as well as up-vote and down-vote tags on any of the following profile pages.
You will find the tags box on the right-hand side of the page (example below). When you add tags we also highly recommend using the auto suggest ability to make sure all profiles consistently use the same tags for easier browsing - for instance we don't want half the tags to be 'Real Time Strategy' and the other half to be 'RTS' when in theory a user would be searching for tags relating to both).
We've also enable tags browsing so you can search for any pages that have been tagged with a certain word. Trending tags also show what's currently hot on the network. You can view all items you have (or others) have tagged, by appending /tags to the members profile page like so: Moddb.com (a good way to keep track of stuff you like).
We've launched some great features this year and we have plenty more coming in 2017 so make sure you stick around as roll out more updates on the DBolical Network. If you have any questions or encounter any issues regarding our tags feature please let us know. #Happy #tagging
The team at Indie DB are excited to announce that you can now create a presskit with ease for any game or company listed on our network with the help of our good friends at dopresskit(). An accurate and well-presented presskit is crucial for any team whether it's a game or a company to help grow their brand with the extraordinary power of the games industry media. It's simple, free and can only help grow your project.
Developers & press both have the same goal: to bring great games to as many people as possible - after all, a good game is worth nothing if no-one plays it. For the press, finding out about a game but not having access to information & media for the game means that they can't write about it.
We've created a presskit for Vlambeer and their latest title Nuclear Throne. Click on the images to go to the corresponding presskit, to see how they look (presskits can be embedded in your profile OR standalone, just add /all to the end of the URL to get the standalone version like this and this).
We have put great emphasis on making it as easy as possible for you to publish a presskit you are proud for anyone to see with minimal effort. To create a presskit on Indie DB all you need is the following:
On the main page of your company or game profile you will notice a new presskit tab on your navigation bar at the top. Simply click that, fill out the form and you're done!
We would like to extend a huge thank you to Rami Ismail of Vlambeer for allowing us to incorporate his presskit() into our network. We, just like Rami are driven to help improve the prospects and opportunities of indie developers and having a slick looking presskit is a important step.
We're very excited about implementing presskit() into Indie DB and hope it serves our many devoted game developers and companies to help make the press side of things a little bit easier for them! As always if you do come across any issues with the new presskit() feature please send us an email and we will take a look.
Without a doubt the most important part of the 2016 awards, is the coverage and exposure we can provide mod and indie games on the site. By challenging our audience to vote for their favorites, we aim to unearth hidden gems that you and others might have missed. But when all is said and done and the winners have been announced, the biggest honor we can bestow on them, is an opportunity to proudly show their prize.
That is why every year (see 2015 logos), we start working on the award logos in August, spending months crafting something recognizable and awesome, that developers can add to their Steam profile, press kit and anywhere else they desire, to display the accolades they have received. For the first time in 2016 we have introduced VR awards, which means we now run a competition for mods, indie games, apps and VR.
This year we must thank the GamerNetwork design team, who lovingly crafted the 2016 logos, which you can see above and below. We greatly appreciate your feedback, hope you like them, and more importantly we want to see them displayed on homepages and blogs across the web. Your support and links now, help us to continue to grow and keep doing what we love doing.
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