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Are you a 3D artist? Are you looking for some inspiration? Do you just want to collaborate or know who your fellow ModDB artists are? Doesn't matter what application you use or how you do it... if you're a modeller, animator, skinner or looking at getting started with 3D, then this is the group for you!

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Designing Ships - Alien and Human Alike

Designing Ships - Alien and Human Alike

Grimmstar

Developing an alien ship that utilizes design techniques seldom (if ever) used before is a daunting task. We think we've found something that works: Alien...

We are one with the modeling, the modeling is one with us

We are one with the modeling, the modeling is one with us

Buy This Game

An update on the current state of our models as we push for a early access release on 4/30/2019. Think we can make it?

Environment Art: Crafting the Dark Corner for Othercide

Environment Art: Crafting the Dark Corner for Othercide

Othercide 2 comments

David and Yves, our Lead and Environment Artists on Othercide, show you how they created some environments for the Dark Corner. Learn more about their...

New gamedev resource: iMeshup—a 3D game art pipeline tool

New gamedev resource: iMeshup—a 3D game art pipeline tool

News

iMeshup is an online toolkit built to help 3D artists and gamedev studios collaborate on game graphics. It lets you view and comment on 3D models (a la...

Houdini Piers that Disappear

Houdini Piers that Disappear

Rise VR

Procedural modeling can be a huge bonus to small teams that want to create diverse worlds. We needed to create piers. 3 of them.

XM03 3D Model Workflow

XM03 3D Model Workflow

Infinite Fleet Props Modelling 2 comments

Hey! My name’s Tim Trankle and I’m a 3D Artist for Pixelmatic. My most recent task was to create the XM-03 Hornet and for it, I overhauled our 3D...

Blender box Modelling Intro

Blender box Modelling Intro

Cyber Pest Control 3D Players Modelling 5 comments

Box modelling is a great way to create simple game characters and assets, suitable for rigging with good topology.

StarCraft II Art Tools Open Beta

StarCraft II Art Tools Open Beta

News 4 comments

Are you a talented 3D artist interested in creating completely new models, particles, animations, and more in the StarCraft II universe? If so, you’ll...

Creating HD Eyelashes for Characters

Creating HD Eyelashes for Characters

Players Modelling Tutorial 5 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

Subsiege Animation 4 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Developers History Blog ( Updated 28-5-12 )

Developers History Blog ( Updated 28-5-12 )

News 6 comments

A very detailed description of the TDP Developer's modding history with images of previous games and creations of maps, models aswell as a back story...

(3ds max) Using the bend tool

(3ds max) Using the bend tool

Props Modelling Tutorial 8 comments

using the bend tool to create curved buildings in 3ds max but I guess this will be able to be done in other 3d programs. its more of showing the way the...

iCL - Final Sioux Character Sculpt & Theme (music)

iCL - Final Sioux Character Sculpt & Theme (music)

International Combat League (iCL) 3 comments

It has been a prosperous few weeks, and we have made some great progress!

NPC Plans

NPC Plans

News 2 comments

An announcement of the very first Wall-e a-like NPC that could be introduced into the Dev universe.

Designers Needed!

Designers Needed!

Vectron 1 comment

We are looking for more 3D Modelers, UDK Artists, Scriptwriters, etc.

Stargate BFM 0.32 is Released!

Stargate BFM 0.32 is Released!

News 2 comments

New full version of Stargate BFM: Stargate BFM 0.32 Beta - Dnamro and Dashfinator. Includes a little know update from Dnamro, DACV and Sting. ...

Dev Anatomy

Dev Anatomy

News 6 comments

An update on some progress on dev progress finding out how it should break. A teaser of an upcoming update as well as a new facebook page for easier tracking...

We Need Your Help And Ideas!

We Need Your Help And Ideas!

Vectron 4 comments

We need some ideas and concepts that you come up with to help with the characters looks and also some of the life forms, and etc!

[Submerge] Get into Rage

[Submerge] Get into Rage

Subsiege

Joining a server in Submerge and picking your units is like choosing a server in Battlefield 3 and than choosing your weapons. We combine FPS with RTS...

Custom Character Creation

Custom Character Creation

Vectron

The Vectron team is using and incorporating MakeHuman into Vectron! Find out how! Read Bellow!

[Submerge] Tutorial - Texturing for Unity 3/7

[Submerge] Tutorial - Texturing for Unity 3/7

Subsiege Textures 2 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Maya: Texel Density (TD) tutorial

Maya: Texel Density (TD) tutorial

Textures Tutorial 3 comments

In this tutorial I'll go through the concept of texel density (TD) and also show you how to use my texel density MEL-script for Maya (available for download...

Progress Update - 3/7/2012

Progress Update - 3/7/2012

Vectron 2 comments

Our Assets List is completed and modeling will go from slow to running!

[Submerge] Tutorial - Art Hints - Mesh Creation 2/7

[Submerge] Tutorial - Art Hints - Mesh Creation 2/7

Subsiege Players Modelling 2 comments

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

iCL Development Update!

iCL Development Update!

International Combat League (iCL) 2 comments

Includes Music, Modelling, Level Design, Particle FX and even Creative writing!! This is an update you don't want to miss.

[Submerge] Tutorial - Art Hints - Workflow 1/7

[Submerge] Tutorial - Art Hints - Workflow 1/7

Subsiege Management 2 comments

In this tutorial we explain the workflows for Unity 3D of our art department for Submerge in seven steps. We hope this article could be useful for other...

[Submerge] Art Hints - Texturing for Unity 3/7

[Submerge] Art Hints - Texturing for Unity 3/7

Subsiege

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

[Submerge] Art Hints - Mesh Creation 2/7

[Submerge] Art Hints - Mesh Creation 2/7

Subsiege 1 comment

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

[Submerge] Resistance is Futile

[Submerge] Resistance is Futile

Subsiege 2 comments

Sometimes there will be situations where your actions per minute (APM) are senseless. This is the moment, this is the time for the fast, the greasy and...

ZombieMod Needs YOU!

ZombieMod Needs YOU!

News 10 comments

That's right! Ever wanted to be part of the ZM Development Team? We need help!