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Description

Bugfixed Residual Point version for Windows, Linux and OS X. Compatible with GoldSource and Xash3D FWGS.

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Half-Life: Residual Point crossplatform
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rea987
rea987 - - 79 comments

As it is stated in the description, that version is for Xash3D FWGS. Steam version of Half-Life causes weird scripting issues on Linux; the "delivery cart" in the bootcamp cannot be pushed on Steam version.

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nekonomicon Author
nekonomicon - - 306 comments

bootcamp? Do you mean Hazard Course?

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nekonomicon Author
nekonomicon - - 306 comments

I checked only main line. I can't pass bootcamp under xash3d too=\

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Qwertyus
Qwertyus - - 2,503 comments

It's a framerate issue. Try to set fps_max to 60 FPS. If 60 doesn't help, try another value (30/40/50/72...). The engine has FPS-dependent physics, so sometimes player or game entities can get stuck on a moving platform because of that.

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Natsudb
Natsudb - - 26 comments

For some reason , every time i pass through a part were theres an chopper witch it spawns infitnity HECU ? , and later you gotta go more underground ? , yeah in that part the game just crashes and it says that theres no barrel skin , or texture , could you probably fix that please ?.

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Neftall
Neftall - - 176 comments

Hey bro,I don't know if this helps you at this time but the solution I used was to copy the MBarrel.MDL file in Half-life / Valve / Models and rename it to the name that appears when the game closes ... Sorry for my bad English ... I hope it helps you

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Guest
Guest - - 688,627 comments

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anir551
anir551 - - 2 comments

Which version of the Xash3D FWGS engine does this crossplatform release work with? It didn't work with Xash3D FWGS v0.19.2. I also could not get this to work with the Gold Source engine either. Could someone please reply back with a brief installation guideline? Thanks!

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Qwertyus
Qwertyus - - 2,503 comments

Works perfectly with any engine. Original Xash3D, FWGS, GoldScr (Steam). You probably messed up with something. Nothing specific, just unpack whole "rp_v1_pub_final1" folder in your game directory and start as any other mod. The simpliest way is to create hl.exe shortcut and add " -game rp_v1_pub_final1" (without quotes) after hl.exe in "Target" field. It can be another .exe if you use FWGS engine (xash3d.exe or xash_sdl.exe). Like C:\Games\FWGS\xash3d.exe -game rp_v1_pub_final1 (in "Target" field of shortcut properties). Starting a mod by switching from another game via Custom Game menu may not work in FWGS.

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Guest
Guest - - 688,627 comments

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