Fork of Xash3D engine that ported to Android. Allows play Half-Life out-of-box.

Contact: #sdlash on QuakeNet and sdlash@conference.celest.in in Jabber.

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Xash3D FWGS 0.19 release


Flying With Gauss team are glad to introduce new Xash3D FWGS release to you. Multiplayer improvements, more ports and any other major changes you can read in changelog below.


Changelog:

Added:

  • Synchronized with Xash3D build 3366.
  • Emscripten & iOS support.
  • Network protocol extensions:
    • NET_EXT_HUFF(cl_enable_compress): Packet compression. Muda. Useless.
    • NET_EXT_SPLIT(cl_enable_split): Splitting packets larger than cl_maxpacket value. Enabled by default.
    • NET_EXT_HUFFSPLIT(cl_enable_splitcompress): Packet compression for splitted packets. Enabled by default.
  • Simple NAT bypass(enabled with sv_nat/cl_nat). A chance to make a public server.
  • Multiplayer client identification, input devices and version reporting
    • To toggle mouse navigate to Configuration->Touch->Touch options and click to Ignore mouse.
    • To toggle touch navigate to Configuration->Touch->Touch options and click to Enable.
    • To toggle gamepad navigate to Configuration->Gamepad and click to Enable gamepad.
    • To allow or disallow some type of input device, you can toggle sv_allow_mouse, sv_allow_touch, sv_allow_joystick, sv_allow_vr and sv_allow_noinputdevices to disallow clients with undefined input devices(old engine, for example).
  • Compile-time backend system, which lets porting to different platforms easier.
  • Mobility API extensions:
    • pfnGetNativeObject gives you a "native" object of current platform. For example, "JNIEnv" on Android.
    • pfnSetCustomClientID for setting custom client ID in user-agent.
  • Two overbright modes are implemented. Toggle with gl_overbright <0/1/2> cvar.
  • Scripted Sequences implementation(used only by Counter-Strike: Condition Zero Deleted Scenes).
  • mp3 command implementation
  • Optimized command/cvar/command alias searching.
  • net_graph implementation
  • s_lerping cvar toggles sound interpolation formulas. 1 for standart linear interpolation, 2 for cubic interpolation.
  • sv_forcesimulating cvar to force world "live" even if server have no players(thanks, @THE-Swank).
  • con_fontscale for console font scailing.
  • Transparent items in menu, like scroll lists.
  • Server error messages in messageboxes.
  • CP1251 support. (Place CP1251 fonts.wad to your game directory)
  • Blood Stream is re-implemented again to match GoldSrc.
  • localinfo support(for AMXModX, thanks @THE-Swank).
  • RCon Redirect support. ("redirect N" command, where N is number of next sended lines)
  • Enabled sound resample support in SDL backend.
  • Added help by -help command line argument.
  • Android: proper mouse support through NVidia SHIELD mouse extension. .
  • Android: Write test on engine start. If write test has failed, app asks user about different game data location.
  • Android: Google Play Games support. Not used yet ;)
  • Android: Xash3D FWGS is now runs as a Service. To run background server, you need to enable android_sleep (Multiplayer/Customize/Adv. Controls/Pause in background(android)).
  • Windows: Properly working m_ignore.

Fixes:

  • Client-side player interpolation.
  • Server PMove respects client's prediction settings and does not sends extra sound.
  • Workaround for Stupid GLES Bug.
  • Safe config writing.
  • Transparency and color in studio model renderer.
  • FFADE_LONGFADE flag support in ScreenFade engine message.
  • Unicode's way to work changes. HUD text are interpreted as UTF-8 only if hud_utf8 is set to 1. This fixes some russificators.
  • Fixed server crash on player disconnect(pvPrivateData == NULL).
  • Fix connect to servers with different delta.lst.
  • Fix connecting to servers with different messages lists.
  • Fixed starting server with +map arg.
  • Fix wav loading.
  • Fix crash when cannot open log file.
  • Do not unload server library (fix metamod and some bots crash).
  • "status" command formatting (thanks, @FreeSlave)
  • Linux: workaround for proper fullscreen(with video mode changing).
  • Linux: touch support.
  • FreeBSD & OSX: fixed http downloader
  • Linux & OSX: Autodetect gamedll_linux and gamedll_osx name
  • Windows: touch controls with unsupported client dlls(without unified input extensions).
  • Android: evdev(root only) mouse support improvements.

This is a probably last major release with current protocol. Newer versions will be using another, non-compatible protocol.

Still Alive: VR support, customizable touch controls, cs16-client leak info

Still Alive: VR support, customizable touch controls, cs16-client leak info

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We're Still Alive. That's all big news since November.

Counter-Strike client.dll replacement

Counter-Strike client.dll replacement

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A week ago I was started rewriting Counter-Strike 1.6 client library.

Donations are welcome!

Donations are welcome!

News 5 comments

For a Half-Year since release of Xash3D Android 0.1 we brought to you a full port of Half-Life game. A seven versions has been released without any profit...

We're Got ModDB

We're Got ModDB

News

"We're on ModDB now" and Xash3D Android v0.16 release.

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Xash3D FWGS v0.19(Generic Linux x86)

Xash3D FWGS v0.19(Generic Linux x86)

Full Version

Flying With Gauss team are glad to introduce new version of the Xash3D FWGS engine.

Xash3D FWGS v0.19(Android)

Xash3D FWGS v0.19(Android)

Full Version 9 comments

Flying With Gauss are glad to release new version of Xash3D FWGS. See changelog in the Articles on ModDB.

Xash3D FWGS v0.19(Windows)

Xash3D FWGS v0.19(Windows)

Full Version 4 comments

Flying With Gauss are glad to release new version of Xash3D FWGS. See changelog in the Articles on ModDB.

Xash3D FWGS v0.19(iOS)

Xash3D FWGS v0.19(iOS)

Full Version

Flying With Gauss are glad to release new version of Xash3D FWGS. See changelog in the Articles on ModDB.

Xash3D FWGS v0.19(Mac OS X)

Xash3D FWGS v0.19(Mac OS X)

Full Version

Flying With Gauss are glad to release new version of Xash3D FWGS. See changelog in the Articles on ModDB.

Xash3D FWGS v0.19(FreeBSD)

Xash3D FWGS v0.19(FreeBSD)

Full Version

Flying With Gauss are glad to release new version of Xash3D FWGS. See changelog in the Articles on ModDB.

Comments  (0 - 10 of 152)
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lhc29
lhc29

could all mod shortcuts be put into Xash3d UI only, not in the phone launcher? they look messy in phone launcher. (android)

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masquedios
masquedios

I "Solve" the issue, dont use WON version of HL, use No Steam/steam instead...it is a little more heavy, but it works like a charm. The problem WILL happen, but rarely. And when it does, just close the app, reopen it and the change level works perfect. Cheeers!

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masquedios
masquedios

Hello, i need some help.
I am running Xash3d in my android with half life original/classic, and got a problem every time the level change, i appear stuck in the ceiling or out of the map. I dunno why or how to fix it. Any help? Thx in Advan

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Diesel.Turbo.Zombine
Diesel.Turbo.Zombine

Motorola Droid Turbo 2 more like motorola Diesel Turbo 2

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Guest
Guest

what about tfc, i want to play tfc so badly (with foxbot) in xash3d and with tf2 models :C

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nekonomicon
nekonomicon

Nothing.

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lhc29
lhc29

a question, can i turn off DSP effect in this engine?

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nekonomicon
nekonomicon

Configuration->audio->Disable DSP effects

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Xash3D Android
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VR, Android
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Flying With Gauss(former SDLash3D)
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Xash3D Engine
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Highest Rated (3 agree) 10/10

All I can say it that this works really well. I never thought of the day I could play Half-Life on my phone and get pretty much a constant 60fps.

Oct 19 2015 by Magic_Nipples

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Sci-Fi
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