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Android version of Xash3D FWGS Engine - fork of Xash3D Engine. Allows play Half-Life out-of-box.

Contact: Fwgsdiscord.mentality.rip in Discord.

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Xash3D FWGS 0.19.2

News 1 comment

Changes

Added:

  • Engine new strobing implementation from @fuzun. For details, see PR #353.
  • Engine secondary master server, yay! Thanks to @jeefo for hosting.
  • Engine: -safegl command line switch(see 515438c)
  • Engine: string pool statistics for 64-bit platforms.
  • MainUI C++: servers sorting by name, players, ping, etc.
  • MainUI C++: cancel button in player introduce dialog.
  • MainUI C++: add touch acceleration settings, now it is easy configurable
  • iOS: logs now printed to system log also.
  • SailfishOS: early initial support.

Fixed:

  • Engine: fix window maximizing on SDL
  • Engine: fix 16bpp on windows
  • Engine: r_vbo_dlightmode is introduced. Set this cvar to 1, if you're experiencing visual glitches with VBO world renderer and dynamic lights.
  • Engine: Possible RoDir glitches with mods and case-insensitivity.
  • Engine: Disabled PIC by default for x86 to reduce overhead.
  • Engine: fix crash in touch code after changing game.
  • Engine: fix possible UB with wrong touch_linear_look values
  • MainUI C++: fixed incorrectly showed 9999 ms ping when server responds in next frame after quering.
  • MainUI C++: maps.lst is regenerated when new map is downloaded.
  • MainUI C++: fix final credits rendering
  • Android: gamepad code fixes.
  • Android: tutorial code rewritten, APK is slightly lighter again.
  • Android: resolution changing improvements.
  • Android: fix possible hangs and crashes in retrieving external files path.

Downloads available at GitHub.

XDM is running on this rare machine with Baikal CPU (pt.2)

XDM is running on this rare machine with Baikal CPU (pt.2)

News 6 comments

XDM is written with portability and compatibility in mind. Since most of the time it was played as a Half-Life mod, which is a Win32 x86 platform, it...

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Xash3D FWGS 0.19.1

Xash3D FWGS 0.19.1

News 4 comments

Flying With Gauss is proud to announce new release of Xash3D FWGS.

Beta test of new engine version. Xash3D FWGS coming to iOS

Beta test of new engine version. Xash3D FWGS coming to iOS

News 9 comments

Xash3D FWGS 0.19 open beta testing. Conquering horizons: Xash3D FWGS for iOS.

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hlmvqt 097

hlmvqt 097

Modelling Tool 5 comments

Half-Life model viewer written from scratch using Qt 6

Half-Life Upscaled Textures

Half-Life Upscaled Textures

Patch 5 comments

Half-Life Upscaled Textures With AI (Only WADs, Without Models).

Post comment Comments  (0 - 10 of 398)
TheClown-1990
TheClown-1990

would be nice to see the AVP2 mod get made compatible.

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~X~
~X~

Good luck, guys! I hope one day XDM runs fine on this! :)

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Guest
Guest

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DOXD
DOXD

xen warior crashed in xenmesa3 when the soldier places the tripmine

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Qwertyus
Qwertyus

It can happen if you use modified version of hgrunt.mdl. If the model is broken somehow or doesn't have corresponding animation to play, it may lead to a crash. A lot of people have played Xen Warrior's port already without problems, so it's most likely your local issue.

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MagicMonkey
MagicMonkey

Can you please tell me how to port a mod from PC to android?
Cuz I have to port something.

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Qwertyus
Qwertyus

You should be a skilled programmer for this. And judjing from your question, you are not. So ask someone else to port it.

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Pikterra
Pikterra

I have a problem with xash3d FWGS, when I run a mod everything is fine but the npc of the mods do not appear, all the npc that are not part of the original version of half life are not there when I run the game. If you have any solution tell me pls

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nekonomicon Creator
nekonomicon

Any mod with custom game logic required porting.
Check this list:
Github.com

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jonfredmaxino45
jonfredmaxino45

I added some new models like new medkits models but when I install them the medkits are now small same for the rpg is this some kind of bug?

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