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‘What Are You Stupid’ is an unconventional quiz game that will pit players against people closest to him; his family and friends. Travel from house to house and throw-down a challenge to whatever household member resides within. Earn their respect by proving yourself to be an ample ‘quiz warrior’.

Unlike other quiz games, ‘What Are You Stupid’ presents players with a casual attitude to questions. Language that can be found in a common conversation, as opposed to a game show on TV. Each category in this game is designed to be in sync with character personalities.

Imagine getting bombarded with question after question by a Movie Director wannabe, or perhaps try to withstand a snotty elementary brat with all her schooling flooding out. ‘What Are You Stupid’ will keep you entertained with each character’s hilariously absurd personality.


Features:

-15 hand drawn characters along with their crazy expressions and absurd personalities.

-15 quiz categories and themes for each character

-Over 3500 casual and easy to understand questions

-Collect 15 Trophies to decorate your room

-Re-challenge a defeated character for a harder mode

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Dev Diary #2 : The Milestone

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​Dev Diary #2 : The Milestone

When people ask, “What was your first milestone?” I answer them, “One download, that’s all I needed”.
I’ve made games since I was a kid. I remember making my first “Tetris”-style game when I was in sixth grade, and although most of it was guided by my computer teacher, that’s when I fell in love with coding. I’ve made at least a game every year since.

Creating games has always been my passion, and prototyping came easy to me. I remember making such games as a “Diner Dash” rip-off with “Chrono Trigger” sprite and a real-time strategy game with three unit types, ripping off “Warcraft” sprite. Although I never created an original idea for public consumption, I would always boast to my friends that I could make this and that. “Oh that game’s easy to make,” I’d proclaim. “I could make it in a day!”

One day, I met with my successful businessman friend who called me out on these proclamations. He told me there is a huge difference between “I could do that” and “I have done that”. This stung, and I felt challenged. So I got to work - kinda.

I initially expected this to be like my other game designs. Oh how I was wrong! The burden that others would review my game, the inevitable negative comments and the failure possibilities haunted me day and night. I realized that this was harder than I thought. I remember conceptualizing games in my mind - mostly that were just rip-offs from other games. I scraped those ideas, trying to find something grandeur, something unique, something that was a sure-fire hit. The only thing I had done was lost time. I’d fallen to the depths of hell!

Six months passed and I was ready to surrender. When my friend asked about my progress, I didn’t want to embarrass myself, so I lied to him and said my day job had monopolized too much of my time to also create a game.

Seeing right through me, he laughed and called me out again. “Let me guess, you gave up, didn’t you?” he asked. “Couldn’t handle the pressure, could you? I bet you’re overcomplicating things, trying to get the next million-downloaded game. Take a step back. You just need one.”
“I want something special and unique,” I told him, “but I’m out of ideas.”
“Set your target smaller,” he said. “Find something simple. One download is all you need. Just one. If you get one person to download your game, I’ll acknowledge you as a developer.”

His comments lingered with me. Just one download? That’s the goal?

I opened Word and typed: First Milest Download.

I thought about the countless simple games out there, and began conceptualizing a small flash game, mingling with many engines and creating stuff with my new approach.

Couple weeks later, my friend asked if I’d reached my goal. I was able to proclaim not only that I’d reached it, but had surpassed my goal! I got 15 downloads on my first flash game (yeah that’s pathetic) . I even told him that it wasn’t that hard, once I had the right mindset.

Before long, I had made lots of games, some certainly better than others. Some were praised and some were panned. Nevertheless, either response was motivation to create another game.

The hardest part in creating something isn’t having the skills and ability to do it, it’s having the mental toughness to see it to completion. My friend was right. I’ve been a game programmer since I was a kid, but I never actually completed a project.

The satisfying feeling of saying, “I’m done” is unexplainable, and once I felt it, I wanted more of it. Since then, every game I’ve developed has begun with one goal: Complete it and let’s get that one download!

Cheers,

QQQQ

Dev's Diary #1 : Why Quiz Game ?

Dev's Diary #1 : Why Quiz Game ?

News

A confession from the game developer upon picking up a quiz game out of other genres. How it started and what to expect in the future.

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What Are You Stupid Demo 0.98f Linux 64

What Are You Stupid Demo 0.98f Linux 64

Demo

Linux Build is here. This will be the final demo before the full release

What Are You Stupid Demo 0.98f win x86

What Are You Stupid Demo 0.98f win x86

Demo

This would be the final version of the demo before the full release!

What Are You Stupid Demo 0.98f_MacOSX 64

What Are You Stupid Demo 0.98f_MacOSX 64

Demo

This would be the final version of the demo before the full release !

What Are You Stupid Demo 0.98 (Mac OS X)

What Are You Stupid Demo 0.98 (Mac OS X)

Demo

Prepare to get your knowledge tested by 15 wacky characters in a 1-on-1 quiz battle format; each with their own theme and unique personality. Brace yourself...

What Are You Stupid Demo 0.98

What Are You Stupid Demo 0.98

Demo

Prepare to get your knowledge tested by 15 wacky characters in a 1-on-1 quiz battle format; each with their own theme and unique personality. Brace yourself...

What Are You Stupid Demo 0.97

What Are You Stupid Demo 0.97

Demo

The first demo to display the game's core. playable up to 4 characters

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its a good day...beatfu studio indonesia just launch our 4th game at STEAM,app store,dan playstore🥳 its all FREE🤗 f… T.co

Sep 8 2019

yeaayyy......thank u for hearing our pray....our 4 th game just launch at steam....😍😍😍 T.co

May 15 2019

booyaa...finaly we launch our 4th humble game on steam.. here is the link for steam Store.steampowered.com fell… T.co

May 15 2019

almost ready for our 4th game....😍😍 T.co

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yaahooo....we have alredy launch our 3rd game "run anton run"... its really simple game ..just to make you angry… T.co

Mar 28 2019

yeaayy.... done for the 2nd game..alredy release at appstore and playstore.....enjoy it ...and support us...thank u… T.co

Mar 28 2019

RT @beatfustudio: yeaayy.... done for the 2nd game..alredy release at appstore and playstore.....enjoy it next level update will be… T.co

Mar 13 2019

yeaayy.... done for the 2nd game..alredy release at appstore and playstore.....enjoy it next level update will be… T.co

Mar 12 2019

Still alive, kickin on a new project!

Oct 9 2018