Battle of Westerplatte was unique in many ways, and this game will try to reflect on that. Players can expect that they will be outnumbered, outgunned, but not out of tactics. Also, expect enemies with brains, they will react to your strategies and apply counter strategies to break down your defenses. All you have is a handful of soldiers to stand in their way.
Warfront Defenders as a series of games will attempt to take inspiration from the historical battles of WW2 and turn them into tactical games playable on small dioramas. This game is made in collaboration with the Museum of Westerplatte to derive inspiration from the actual event and design the level based on the actual maps from the period. Though this is not a chronological account of the battle, the gameplay and the tactics are heavily inspired by the proceedings of the historical battle and its challenges are designed to remember the defenders of Westerplatte.
The release was unceremonial, as we didn't have funds to promote, but we got some love from indiedb when they decided to feature the game.
Warfront Defenders: Release Post
After the initial hotfixes we immediately went on to the first major update which is majorly concerning the gameplay and input manager.
We got reports that the getaxis of Unit's input manager is picking up virtual joysticks and the game is becoming unplayable. So we replaced Unity's input manager with a custom input manager that will not only prevent this conflict but also allow us to give the players options for custom keybindings.
Next, we focussed our attention to the pertaining bugs of pathfinding and group selection. We noticed that the players are mostly using group selection by drag, so it has to be robust and without lag. The game becomes intense in some areas, so the click and drags had to cope with the pace. After some work, the group selection is now much clearer and with instant feedback.
Also, some issues where while moving a large group very close to wall and the towermarkers being placed outside the area were resolved.
Now that the big tasks were done, we focussed on some small ones like giving the end of the levels (both winning and losing conditions) a proper finishing touch.
Like, When you lose the level, the Polish flag will be replaced by German Flag.
And some nifty animation for the bombzone marker
Also, some other requests like the option of clicking the dialog box of the tutorial instead of the little triangle were done.
I hope you like the update. The next update is probably going to be the new level we are working on.
Till then, cya.
This is a tactical defense mini game based on WW2. A single player hybrid of Tower Defense and Real Time Strategy. Played on a diorama inspired by the...
Warfront Defenders: Westerplatte is the first game of a series of tactical mini games based on WW2. The gameplay is a single player hybrid of Tower Defense...
This would be the first alpha with complete game loop. Featuring training, achievments and inventories.
Tutorial section coming up for playtest. Stay tuned.
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