A peaceful and colourful paper world is about to be torn apart as the evil Dark Shogun prepare to make their last stand in the final attempt to bring ruin to this tranquil kingdom. In their way are two plucky paper heroes, a boy and a girl. Play as the two characters separated into different dimensions as you flip between these worlds to battle the villainous Dark Shogun and his minions.


Step into a world that’s been fractured in two as you use your wits, agility and samurai sword to turn fearsome Japanese warriors into heaps of confetti. Summon the power of magical origami power-ups and allies to help defeat and overcome evil for ever.


Now released at Steam Early Access Bit.ly

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Update #11: Gameflow fix

News

UPDATE #11

User Posted Image


It took us a little bit longer this time to update the game as based on a couple of comments from a reviewer, we were able to find some bugs with some of the puzzles originated by the recent changes that we had to implement on the pathfinding. We have been testing it, and apparently ( cross our fingers and knock on wood) we think that we have been able to fix it and the puzzles should not represent a problem for the game.

Added:

Nothing, Purely a fix focused build.

Fixed:


  • Boxes puzzles problems. We the changes made to the pathfinding we introduced some conflict with the box detection controls that were causing the boxes to act strangely again when interfering with the navmesh grids.


  • Princess Jump Fix. Â Although the jump was already working more or less well, it was not very consistent with the animations as the Princess on the vertex of the jump opens up her umbrella which should affect the speed of the fall. We made the adjustments to reduce slightly the fall speed of the Princess Keiko when outside of a wind zone.


  • Rolling Knives Trap fix. Â We have fixed the Rolling Knives trap as to allow the Princess Keiko to jump over it without taking damage.

No performance updated this time was we were concentrated in improving the game flow.

As always, don´t forget to share any feedback or suggestion to us on the discussion board, we are counting on your help to make Upside-Down Dimensions a great game and we need your feedback.

Update #10: AI behaviours and pathfinding

Update #10: AI behaviours and pathfinding

News

A new update to the build on Early Access, fixing some path finding problems and tuning some AI Behaviours

Update #8 to Upside-Down Dimensions

Update #8 to Upside-Down Dimensions

News

A new update to Upside-Down Dimensions on Steam Early Access bringing new improvements and more stability

UPDATE #6 Coop Mode alpha

UPDATE #6 Coop Mode alpha

News

A new build has been uploaded to steam early access with a first alpha version of the coop mode, as well as more bug fixes.

Upside-Down Dimensions Devlog #5

Upside-Down Dimensions Devlog #5

News

A summary of the last developments in Upside-Down Dimensions and how we progress with bringing a great gameplay experience

Comments
Shadows234
Shadows234

Hello what is progress of the Wii U version of this game also do you have a release date?

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hydra-interactive Creator
hydra-interactive

We are aiming for Episode One coming in Q1 2016. And yes we are working on the Wii U too.
We will be trying to have it too in the 3DS but not yet for sure as time is putting some pressure on development and porting.

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Tattorack
Tattorack

So, how will you make the Unity engine work for the DS?

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hydra-interactive Creator
hydra-interactive

Sorry about the delay.
Since we don´t know if the Unity Engine, will be made available for the Unity. We are considering a port of the game, not of the engine, using a inhouse engine, depending on if players want it for Nintendo 3DS.
In the past, with another company, we have tried to port the Unity Code to another platform and it was a titanc work that needed a lot of resources.
So the best way, would be a port.

Reply Good karma+2 votes
hydra-interactive Creator
hydra-interactive

Yes all the images are from the game, and the same used to generate the gameplay video.
If you look at the video, you will see that the characters are in different planes/Dimensions of the game scenario, can only communicated through the use of the boxes.

Reply Good karma+2 votes
yone
yone

Too few shown. Are those images gameplay I mean, will this game be in third person camera or first? Also dimensions' change is intendeed to be from a character to another only or is it a 3d to 2d concept?

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Upside-Down Dimensions
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Windows, Mac, Linux, iOS, Android, Metro, XONE, PS4, PS3, WiiU, DS
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Hydra Interactive Entertainment
Engine
Unity
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Latest tweets from @upsidedown_game

RT @hydrainteractiv: Making some improvements to the webpage for @upsidedown_game Hydra-interactive.com #gamedev #indiedev #indiegame T.co

18hours ago

Solving the mistery of the suicide squad ( enemies that are getting themselves in dealthly situations) #gamedevT.co

Dec 8 2017

RT @cartrdge: The procedural Cartoon Island, by @LucieLescuyer. What an incredibly fun and charming piece! Cartrdge.com T.co

Nov 24 2017

RT @dukope: Reducing 1-bit dot flicker via sphere-mapped dither pattern: Forums.tigsource.com T.co

Nov 24 2017

RT @hydrainteractiv: Muy contento con el rendimiento del ordenador portatil de @MountainLabs con la demo de @upsidedown_game en… T.co

Nov 24 2017

Updating Steam #earlyaccess with the Update #11 which solves some game flow problems with the box mechanics… T.co

Nov 23 2017

Tuning up the jump on @down_princess with strange bug found while playtesting the box puzzles. #gamedev #indiedevT.co

Nov 17 2017

Fixing an error with the Boxes handling caused by the new adjustments to the #AI pathfinding. #gamedev #indiedevT.co

Nov 16 2017

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