Upside-Down Dimensions is a highly visual game that combines action, hack n slash, RPG, stealth, platform and puzzles to create a unique and amazing gameplay experience. Play as two characters separated into different dimensions. Flip between these worlds to stop the nefarious Dark Shogun. We have launched our kickstarter at

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Well. Time flies when you are hard working on something that you feel passion for:) !

Another 9 months have passed since the last update, and although we have not posted too much things in INDIEDB, the game has been progressing. Not so fast as when you start to look at details in a game as to try to close it, time suddendly starts to decompress and small things can take days to solve properly, or to discover that you have been doing it the wrong way right from the beginning and you have to throw everything away and start from scratch.

Since Upside-Down Dimensions is actually two world facing each other with reverse gravity, all the mechanics and movements of character and objects need to take in account this dual approach. Any flow in this sensitive area, can have drastic consequences that can send waves of disruption through out the game.

udd pathfinding

We had a couple of them, with the enemies, mainly as some of them were not aligning correctly with the gravity direction, and we had also another big issue with the path finding that needed to be reversed for one of the worlds, as to the have the enemies on that side, move correctly through the level layout.

Tornado Attack 1080p

Another issue that we had, was with the hack´n´slash combat system that was difficult to control and that made very difficult for the warrior to actually be able to fight waves of enemies in tough melee combats. Again some design decisions done right at the begin of the game development process, made it difficult to solve, and we have had to practically start from ground zero and rebuild it, from movement, strikes, keychains, combos, etc...

udd rollingknive box

We think that we have it now, and the game is not 100% in level building for Episode One, and around 90% done in mechanics and gameplay, being now in a constant test and tweak/fix loop to make continuous improvements in all the game systems.

udd keycombo effect

We are now heading toward the last phases before trying to make the game finally become available in a platform near you. Stay tune to know more or subscribe to our newsletters for more info on our next steps.

Status Update February 2016

Status Update February 2016


Status report for Upside Down Dimensions game development process.

Moving Forward

Moving Forward


After the failed Kickstarter, there is new life for Upside Down Dimensions as we move forward the release of Episode One

That's all folks ... for now

That's all folks ... for now


A short summary Upside-Down Dimensions conclusions on the kickstarter campaign, as well as next steps action plan.

The theory of kickstarterivity or lessons learned from an indiedev’s journey Par

The theory of kickstarterivity or lessons learned from an indiedev’s journey Par


Second part of the lessons learned on our kickstarter campaign.


Hello what is progress of the Wii U version of this game also do you have a release date?

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hydra-interactive Creator

We are aiming for Episode One coming in Q1 2016. And yes we are working on the Wii U too.
We will be trying to have it too in the 3DS but not yet for sure as time is putting some pressure on development and porting.

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So, how will you make the Unity engine work for the DS?

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hydra-interactive Creator

Sorry about the delay.
Since we don´t know if the Unity Engine, will be made available for the Unity. We are considering a port of the game, not of the engine, using a inhouse engine, depending on if players want it for Nintendo 3DS.
In the past, with another company, we have tried to port the Unity Code to another platform and it was a titanc work that needed a lot of resources.
So the best way, would be a port.

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hydra-interactive Creator

Yes all the images are from the game, and the same used to generate the gameplay video.
If you look at the video, you will see that the characters are in different planes/Dimensions of the game scenario, can only communicated through the use of the boxes.

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Too few shown. Are those images gameplay I mean, will this game be in third person camera or first? Also dimensions' change is intendeed to be from a character to another only or is it a 3d to 2d concept?

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Upside-Down Dimensions
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Hydra Interactive Entertainment
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Latest tweets from @upsidedown_game

RT @hydrainteractiv: Updating @upsidedown_game webpage ontime for #E3 & for some news coming ahead in the next weeks. #gamedev

Jun 12 2017

Optimizing performance fine tuning the occlusion culling in the game. #gamedev #indiedev #lowpoly

May 21 2017

Working under the hood of the game, so nothing cool to show than this great screenshot #gamedev

Apr 28 2017

RT @hydrainteractiv: The combat system for @upsidedown_game with origami summon & boss fight #gamedev #indiedev #indiegame #games

Apr 12 2017

For this #screenshotsaturday improving the origami summoning and fighting against enemies #gamedev

Apr 8 2017

For this #screenshotsaturday reviewing some material for upcoming news #indiegames #gaming #rpg

Apr 1 2017

Some times, you never see how much a game has changed overtime :) in this #screenshotsaturday we do.

Mar 11 2017

RT @frogglergame: We have just something to say. We have been approved not only for #PSVITA but also for #PS4. #gamedev

Mar 6 2017

Fine Tuning details with the integration of the Continue Game option in start menu. #gamedev #indiedev

Mar 3 2017

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