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UFO Screenshots
It is the year 2084. You control a secret organisation charged with
defending Earth from a brutal alien enemy. Build up your bases, prepare
your team, and dive head-first into the fast and flowing turn-based
combat.

UFO: ALIEN INVASION is a squad-based tactical
strategy game in the tradition of the old X-COM PC games, but with a
twist. Our game combines military realism with hard science-fiction and
the weirdness of an alien invasion. The carefully constructed
turn-based system gives you pin-point control of your squad while
maintaining a sense of pace and danger.

Over the long term you will need to conduct
research into the alien threat to figure out their mysterious goals and
use their powerful weapons for your own ends. You will produce unique
items and use them in combat against your enemies. If you like, you can
even use them against your friends with our multiplayer functionality.

'UFO: Alien Invasion'. Endless hours of gameplay -- absolutely free.

The game takes a lot of inspiration from the X-COM series by Mythos and
Microprose. However, it's neither a sequel nor a remake of any X-COM or
other commercial title. What we as a team wanted to make is a brand new
experience that tries to surpass the quality of games from 1992, rather
than simply recreate them with flashier graphics.

We also believe that open-source projects don't
need to be disorganised or badly-managed. We work together in a
friendly and professional way, with a clear vision for a game that we
know is worth playing.

  • Geosphere
  • Female heads
  • New soldier heads
  • Smoke Grenades in 2.5
  • Mission briefing window
  • Our new armours for the equipment screen
Blog RSS Feed Report abuse Latest News: Monthly update for March, 2013

4 comments by H-Hour on Apr 25th, 2013

  • Maps
    • +africa: refactored the tileset and fixed misplaced misc_sound entity
    • +country: cleanup
    • +frozen: added missing UFOs and general improvement
    • +ice: added crashed Bomber and Corrupter UFOs
    • +industrial: updated some tiles
    • +oriental: added missing UFOs and fixed #4952
    • +shelter: fixes and improvements
    • +village: refactored the tileset and also added new tiles
    • corrupter_crash: solved missing part of #4883
    • sharing tiles over various maps
  • Prefabs
    • added prefab for crashed Corrupter UFO
    • updated prefab of Harvester UFO
    • updated prefab of Bomber UFO
  • Scripts
    • Remove taman_light and taman_heavy team definitions
    • updated terrain.ufo (footsteps)
  • Campaign
    • Texts for Combat Hovernet/Bloodspider should not assume early versions have been researched.
    • Basic implementation of #4856: Specify templates in alienteam definitions
    • skip certain maps in campaign depending on hardware
    • Make Orbital UFO Activity appear in mail client
    • Make encased plasma ammos appear in UFOpaedia.
    • Make gl plasma ammo require alien materials like other plasma ammo
    • fixed #4869 research screen for pbeam weapons shows image and model
    • fixed #3415 game doesn't pause on buiding built up if it is yet unusable
    • New alien team size selection with updated max aliens for missions and aircraft
    • Adjust pbeam tech texts to remove assumption that ammo hasn't yet been researched
    • Make all Encased Plasma ammos the same price
    • Add emails to Hybrid RPG ammo definition (still doesn't appear, see#4902)
    • Adjust particle beam texts so that they don't reference specific techs the player may not have researched.
    • Adjust autopsy button text in alien containment so it works before and after research is completed.
    • Adjust base attack mission briefing text.
    • Remove stunrod dependency for live alien tip, adjust text to reflect this and make it trigger at 45 days
  • Battlescape
    • Reduce splash radius of plasma grenades
    • Remove physics from incendiary particle to improve performance
    • improved starting position of 2x2 units - not fully fixed yet
    • Increase flashbang radius
    • fixed #4929 grenade "using items" button always disable
    • fixed #4898 HUD buttons don't update between soldiers
    • fixed #3456 door start open
    • fixed #4897 enemy fire visible through smoke
    • fixed #4896 hit chance shows for unseen aliens
    • fixed #3138 func_door problem with a stair
    • fixed #4900 displayed movement cost inaccurate if soldier autostands
    • Hopefully fixed #3220 alien's mad rage
    • fixed endless loop in AI_PrepBestAction()
    • fixed G_IsInsane so raging actors don't lose their sanity
    • implemented #3742 rocketlauncher should show impact area
    • allow shaken actors to disable reaction if there are no valid settings.
  • Various
    • Merged new blender TAG import and export scripts.
    • Merged new Blender MD2 import and export scripts.
    • Re-enabled multiple 'extends' in the same UMP.
    • fixed #4944 error when setting worldspawn properties in .ump file
    • implemented #3446 allow rma cvar replacement to use map extensions
    • configure checks for some more libs now
  • Eclipse tools
    • DSL extension for mission alien team size

In total, 477 commits were made in the UFO:AI repository in March.

Post comment Comments  (0 - 10 of 209)
MAVERICK231
MAVERICK231 May 13 2013, 6:59pm says:

just installed game but wont run on desura???

+1 vote     reply to comment
Bladeanddeath000
Bladeanddeath000 Apr 26 2013, 11:57pm says:

This game is starting to be amazing!! But If there any way without letting the soldiers died?

Anyone have any plan or idea! reply me!

+1 vote     reply to comment
kibble789632145
kibble789632145 Apr 25 2013, 11:31pm says: Online

Do you updata anymore because the game right now is fun but boring over time. And i heard that you made game were you are on the alien planet? Well if so can you tell me about this at all?

+1 vote     reply to comment
H-Hour
H-Hour Apr 26 2013, 4:35am replied:

The 2.4 campaign drags on for a long time, but the 2.5-dev campaign has been tightened up a bit, so hopefully you'll find the next stable release a bit better in this regard.

There's no playing on an alien planet in ufoai.

+1 vote     reply to comment
nickbgr
nickbgr Apr 7 2013, 12:28pm says:

Help D: i downloaded this and when i start it up it always incounters a problem on the console thing and crashes help please D:

+3 votes     reply to comment
H-Hour
H-Hour Apr 11 2013, 5:39am replied:

Post the error or your ufoconsole.log on the forums.

How to find the ufoconsole.log:
Ufoai.org

Our forums:
Ufoai.org

+1 vote     reply to comment
kazukikazuta
kazukikazuta Apr 7 2013, 12:01pm says: Online

Im getting alota random crashes in this game, its quite frusterating since there is no auto save function. I have the proper graphics and computer, i can run xcom enemy unknown and bioshock infinite even. So im not sure why i keep getting these crashes.

+2 votes     reply to comment
cyberkiller40
cyberkiller40 Apr 5 2013, 2:07pm says:

The Linux version is very outdated here - it's 2.3.1 (from 2010) :-/.

+1 vote     reply to comment
H-Hour
H-Hour Apr 11 2013, 5:37am replied:

There may be more up-to-date versions on our website:

Ufoai.org

+1 vote     reply to comment
darksider3
darksider3 Apr 4 2013, 8:04pm says:

everytime i do see that the video card drivers not up to date, and i make that sure. Dont run on Windows 7 with WDM

+1 vote     reply to comment
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UFO: Alien Invasion
Platforms
Windows, Mac, Linux, Android
Developer & Publisher
UFO: Alien Invasion Team
Engine
id Tech 2
Contact
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Official Page
Ufoai.org
Release Date
Released Dec 30, 2003
Game Watch
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Community Rating

Average

9.2

440 votes submitted.

You Say

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Ratings closed.

Highest Rated (15 agree) 10/10

great fun! worth downloading!

Nov 18 2010, 3:41pm by Dudok22

Style
Genre
Turn Based Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Twitter

Latest tweets from @ufoai

Our monthly development report for March is up: T.co

Apr 25 2013, 6:57pm

Woops, I sent a bad link in that last post. Our February monthly is better viewed here: T.co

Mar 27 2013, 8:33am

The February monthly is finally up. See what we got done in that cold, cold month: T.co

Mar 27 2013, 8:25am

We've only used the bug tracker @thebuggenie a short time, but we've found it invaluable in developing @ufoai

Mar 19 2013, 8:44am

FOSS bug tracking software @thebuggenie is looking for donations to continue development. please consider donating: T.co

Mar 19 2013, 8:43am

Christy+Gary Bonn released "Hive Mind", the first book in a series set in @ufoai universe. Read it @writerlotFree: T.co

Mar 14 2013, 8:44am

@Canageek We're always finding and fixing small pathfinding bugs in the maps, so it's possible, but no guarantees!

Feb 8 2013, 5:39am

Our latest monthly update is up. See what we got up to: T.co

Feb 6 2013, 11:40am

Vote for fellow open-source games @Cube2Sauer and @xeno74 (SuperTuxKart) in the @sourceforge project of the month T.co

Feb 6 2013, 9:38am

A big thanks to @thebuggenie for the open-source software we're using to run our new tracker.

Jan 29 2013, 12:50pm

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