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Flutter Bombs started as a study of environment and landscape development tools in UDK. As the environment evolved, a game started to take shape that involved the flight and travels of a butterfly. As I learned more about the engine (and eventually as UE4 arrived), it was quite natural to weaponize the butterfly.

The game quickly became an aerial combat experience with a heavily armed butterfly equipped for both air and ground based combat. This game also became a study in multi-platform game development. The PC version was a 6 DoF flying game, there was a mobile version that was a twin stick shooter, and we built a version in VR that was an on-rails experience.

We've now focused development on building out the twin-stick shooter for console with 4 player local co-op, 10 wingsets to unlock, and arena based procedural levels each of which have a unique environment.

After our launch on console, we hope to bring this version back onto the other platforms as well.

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How's your Nectar Flow?

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Flutter Bombs is a game where players collect nectar, and reissue said nectar in the form of either nectar-bullets or nectar-bombs presumably toward enemies intruding the butterfly grove.

What differentiates this twin-stick from other shmups, is that nectar is a limited resource. When collected sparingly, players will have unlimited ammo, and never fall short of ammo. But if players collect every nectar drop they see, the nature-themed board will not have a chance to regrow its bounty, and players will find themselves not only dry of nectar ammo, but practically defenseless against their enemies.

Does this mechanic help or hurt the game? I'm not really sure. While this game design gesture is poetic in the sense that "nature needs a chance to regrow", players have expressed concern that this mechanic may be too punishing.

This friday, i'll be handing out a bunch of steam keys in hopes of getting some feedback for #feedbackfriday with the specific aim of studying this mechanic. Feel free to reach out to me via the twitters if you're interested in a key. twitter: @flutterbombs

In addition to nectar flow, i've now integrated leaderboards and achievements into Flutter Bombs on steam. (achievements/trophies are already available on Xbox/PS4). Eventually i will have leaderboards integrated into the game UI, but for now, the Steam API overlay can be used to check out leaderboard stats.

Thanks for your time and support, and keep on droppin' those F-Bombs ;)

Flutter Bombs now on Steam Early Access!

Flutter Bombs now on Steam Early Access!

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We just launched on Steam Early Access! Flutter Bombs is now available on Steam, Xbox One, PS4, and i've just started the port to Nintendo Switch.

Do you remember your first F-Bomb?

Do you remember your first F-Bomb?

News

Flutter Bombs will be arriving to both PS4 and Steam very soon! Here's to hoping my marketing campaign generates some laughs.

Defusing "Flutter Bombs"

Defusing "Flutter Bombs"

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The development of the indie game Flutter Bombs. How a multi-platform study turned into a twin-stick shooter.

FlutterBombs - Switchblade's Badlands

FlutterBombs - Switchblade's Badlands

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A glimpse of Switchblade's Badlands including the homing missiles from badlands spiders.

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TonyPowell
TonyPowell

Hey hey Hadar! This game is coming along nicely! Keep up the great work bro!!! :)

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sporx Creator
sporx

what's up Tony! thanks man!

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TheBKCast
TheBKCast

The game looks beautiful!

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sporx Creator
sporx

thanks!

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Rafficka
Rafficka

I am genuinely surprised at how quickly you managed to transform this into a game! Good work, you can bet I will be buying this when it releases!

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Rafficka
Rafficka

Looks very intriguing, I am excited to see this game grow!

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TheDapperjester
TheDapperjester

Hey saw this and the description really interested me I'm always looking for games along this line to record and show off. Looking forward to hearing more info about this in the future.

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sporx Creator
sporx

thanks man. will try and keep this site updated as i build more content for this project.

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7game
7game

Seems interesting, tracking.

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