Tomb of Tyrants is a dungeon-defense puzzler where you take on the role of a tyrant, building and defending a dungeon beneath the ancient Tomb of Tyrants by utilizing the vast resources of past tyrants' crumbled dungeons. You'll match regions of four or more tiles to gather resources and spend them on deadly floors, monsters, and traps. All the while, waves of greedy adventuring parties will descend through your dungeon, attempting to reach your inner sanctum and slay your tyrant.
Tomb of Tyrants is a one-man labor of love by @jhuhman. It was successfully Kickstarted back in August, and is now in backer alpha. check out the Tomb of Tyrants website for information on how to pre-order and gain early access!
The Kickstarter hit its mark, released a pre-alpha demo (available right here on IndieDB), and may be in its final day as of this writing, but it has also seen a lot of content updates over the last couple weeks; here is a summary of just a portion of them:
The Scorching Scrapyard and Looming Lunarium were created in pixel art Livestreams, and received detailed updates on their mechanics. Details also emerged on some of the game's longevity mechanics: rituals, legacies, and heralds!
I outlined custom tyrants and banners, allowing you to further tailor your Tyrant to your preferred playstyle through small bonuses and lots of appearance options!
I introduced the first draft for the Codex, which will contain information on all of the content (floors, characters, traps, items, etc.) that you've unlocked and discovered, and discussed split-screen couch co-op with conjoined dungeons. I also revealed a handful of sample champions, with other details on how these special characters can arise.
I unleashed details on what to expect from the backer alpha in late August, and livestreamed development on the Acrid Alchemist, where you'll be able to buy potions, and the Petrified Pantheon, which produces medusae--units that slow agile opponents (reducing their defense) and convert slain opponents into ruin tiles.
And finally, I unveiled details on items, a major mechanic that will help shift focus toward the dungeon during invasions. There are a number of types of items (single-use, multi-use with cooldown, or passive use) with powers that vary from buffing to upgrading to manipulating the puzzle board, with a lot of potential for items to have multiple uses (for example, bombs can blow up tiles or blow up enemy units directly >=D).
There are way more details and reveals over on the Kickstarter, but even after it ends, you can expect more updates popping up here and on the upcoming forums =). Thanks for reading!
Take a closer look at all ten of Tomb of Tyrants's starter floors!
The Tomb of Tyrants Kickstarter is humming along nicely; the first two project updates cover Steam Greenlight, minimaps, pixies, and imps!
Tomb of Tyrants's next Kickstarter campaign should begin "soon"--likely this week. Also, a new draft trailer!
A Pre-Alpha Demo to start the final week of the Tomb of Tyrants Kickstarter!
I did a Let's Play/First impressions on this game! Come check it out if ya like!
Big thanks to the developer for this great game!
Hope you enjoy.
Congratulations on the Kickstarter success. Cool animations and characters too.
Thanks, FSudolArtGames! Good luck with your own tomb-themed game!