• Register

A game about friendship and jumping. Guide multiple characters through 100 puzzling levels. Narrated by Danny Wallace, and featuring an epic procedural orchestral chiptune score! We've been previewing really well.. and the game is now ready for release!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

IGF Finalists 2013

News 3 comments

The Independent Games Festival (IGF) juries are announcing the Main Competition finalists for its historic 15th annual awards - nominating nearly 30 outstanding independent game titles to come out of the worldwide community in the past year.

This year's finalists for the most prestigious independent video game awards and showcase were each picked by
a discipline-specific set of expert juries, following playthroughs and recommendations of the 580+ IGF entries from over 200 top independent game experts.

Some of the multiple-nominated games for this year's extremely diverse Festival include Cardboard Computer's 'magical realist adventure game'
Kentucky Route Zero, Subset Games' spaceship sim 'Roguelike-like' FTL, and Richard Hofmeier's stark, dense street vendor simulator Cart Life.

The first-ever Excellence in Narrative Award is also showcasing unique titles such as Blendo Games' quirky 'first-person short story'
Thirty Flights Of Loving, Auntie Pixelante's autobiographical game about a trans woman undergoing HRT, Dys4ia, and The Fullbright Company's abandoned house mystery Gone Home.

The Nuovo Award, once again honoring 'abstract... and unconventional game development' of all kinds, also saw many standout games competing for its $5,000 prize, including Sleeping Beast's irreverent local co-op sci-fi smartphone game
Spaceteam, Michael Brough's 'one move a day for 100 days' VESPER.5, and Mousechief's multi-generational family history title 7 Grand Steps.

The full list of finalists for the 2013 Independent Games Festival, with jury-picked "honorable mentions" to those top-quality games that didn't quite make it to finalist status, is as follows:


Excellence In Visual Art

Incredipede (Northway Games and Thomas Shahan)
Kentucky Route Zero (Cardboard Computer)
Guacalamelee! (Drinkbox Studios)
Lovers in a Dangerous Spacetime (Asteroid Base)
Year Walk (Simogo)

Honorable mentions:
Fly'n (Ankama Play); Eleven (Christoffer Hedborg, Datahowler); The Bridge (Ty Taylor and Mario Castaneda); Thomas Was Alone (Mike Bithell, David Housden and Danny Wallace); Hundreds (Semi Secret feat. aeiowu)

Excellence In Narrative
Thirty Flights of Loving (Blendo Games)
Cart Life (Richard Hofmeier)
Kentucky Route Zero (Cardboard Computer)
Dys4ia (Auntie Pixelante)
Gone Home (The Fullbright Company)

Honorable mentions:
Goblet Grotto (thecatamites, j chastain, NEW VADERS); Analogue: A Hate Story (Christine Love); Papo & Yo (Minority Media); The Stanley Parable (Galactic Cafe); 7 Grand Steps (Mousechief)

Technical Excellence

StarForge (CodeHatch)
Perspective (DigiPen Widdershins)
Little Inferno (Tomorrow Corporation)
Intrusion 2 (Aleksey Abramenko)
LiquidSketch (Tobias Neukom)

Honorable mentions:
Mobiloid (Monty Melby); Skulls Of The Shogun (17-BIT); Foldit (University of Washington); 140 (Jeppe Carlsen); Gateways (Smudged Cat Games)

Excellence In Design

Samurai Gunn (Beau Blyth)
FTL: Faster Than Light (Subset Games)
Starseed Pilgrim (Droqen & Ryan Roth)
Super Hexagon (Terry Cavanagh)
Super Space ______ (David Scamehorn & Alexander Baard/DigiPen)

Honorable mentions:
Spaceteam (Henry Smith); Helix (Michael Brough); Little Inferno (Tomorrow Corporation); Rymdkapsel (Martin Jonasson, Grapefrukt Games); Hotline Miami (Dennaton Games)

Excellence In Audio

Kentucky Route Zero (Cardboard Computer)
Bad Hotel (Lucky Frame) 140 (Jeppe Carlsen)
Hotline Miami (Dennaton Games)
Pixeljunk 4AM (Q-Games)

Honorable mentions:
Thomas Was Alone (Mike Bithell, David Housden and Danny Wallace); Little Inferno (Tomorrow Corporation); Gone Home (The Fullbright Company); Fract OSC (Phosfiend Systems); Dust: An Elysian Tale (Humble Hearts)

Nuovo Award [Designed 'to honor abstract... and unconventional game development'.]
Cart Life (Richard Hofmeier)
Spaceteam (Henry Smith)
Dys4ia (Auntie Pixelante)
Bientot l'ete (Tale of Tales)
7 Grand Steps (Mousechief)
MirrorMoon (SantaRagione + BloodyMonkey)
VESPER.5 (Michael Brough)
Little Inferno (Tomorrow Corporation)

Honorable mentions:
Renga (wallFour); Starseed Pilgrim (Droqen & Ryan Roth); Frog Fractions (Twinbeard); Thirty Flights of Loving (Blendo Games); The Stanley Parable (Galactic Cafe)

Seumas McNally Grand Prize

Hotline Miami (Dennaton Games)
FTL: Faster Than Light (Subset Games)
Cart Life (Richard Hofmeier)
Little Inferno (Tomorrow Corporation)
Kentucky Route Zero (Cardboard Computer)

Honorable mentions:
Gone Home (The Fullbright Company); Thirty Flights of Loving (Blendo Games); The Stanley Parable (Galactic Cafe); Super Hexagon (Terry Cavanagh); Starseed Pilgrim (Droqen & Ryan Roth)

All finalist games will be playable at an expanded IGF Pavilion on the Game Developers Conference 2013 Expo floor from March 27-29, 2013, at San Francisco's Moscone Center, as part of a week of independent game-related content that also includes the Independent Games Summit (March 25th-26th), and the IGF Awards ceremony itself.

The IGF Awards, where this year's IGF winners will be unveiled, will be held on the evening of Wednesday, March 27th at the Moscone, alongside the Game Developers Choice Awards. IGF Awards recipients will receive nearly $60,000 of prizes in various categories, including the $30,000
Seumas McNally Grand Prize.


As part of this year's event, all IGF Main Competition finalists will receive the opportunity to accept a distribution agreement for Valve's Steam, a leading platform for distribution in today's burgeoning independent gaming market.

IOTY Genre Award 2012

IOTY Genre Award 2012

Feature 17 comments

Introducing the Genre Awards, a staff selected category to define our editors most memorable selections from five different genres including Action, Adventure...

Post comment Comments  (0 - 10 of 25)
John_Beavers
John_Beavers - - 9 comments

I love Claire !

Reply Good karma Bad karma+2 votes
s_d
s_d - - 203 comments

I've read all sorts of happy tweets from Mike regarding TWA on Linux... I hope it lands here on Desura soon!

Reply Good karma Bad karma+2 votes
SuperSmiles
SuperSmiles - - 1 comments

My goodness! How can you make me feel sad for Shapes!? I never thought it was possible, but, i felt bad for thomas and all of his friends! I am in love with this game! I hope mods come out for it soon!

Reply Good karma Bad karma+4 votes
Wasserstern
Wasserstern - - 300 comments

Just noticed this is now avaiable on steam too. Great job guys, now there will be even more people that play this wonderful piece of gaming. :)

Reply Good karma Bad karma+2 votes
solipants
solipants - - 35 comments

Congrats on the Steam release! I read somewhere on twitter that you will be giving Steam keys? That would be awesome.

Reply Good karma Bad karma+3 votes
SirDavies
SirDavies - - 2 comments

I really enjoyed the game, thanks for making it. I hadn't smiled this much since Portal.

Reply Good karma Bad karma+3 votes
UncommonStuff
UncommonStuff - - 10 comments

*** Spoiler ***

9.10 - Should it end like that or am I missing something? Fabulous game throughout but I really hope it doesn't just end like that. Feels unresolved :(

Still merits 10/10

Reply Good karma Bad karma+3 votes
na1342203715
na1342203715 - - 1 comments

Did you read the text at the start of each chapter? They make much more sense if you play through a second time and really help to clarify the ending.

Reply Good karma Bad karma+3 votes
jimothyjim
jimothyjim - - 21 comments

Oh wow, this game is getting a lot of good reviews. Deservedly so, but still. This game is another great advert for why I should start using Unity :P

Reply Good karma Bad karma+4 votes
jimothyjim
jimothyjim - - 21 comments

It's been a few months now, and I'm glad to see the game gathering momentum. Also thanks for the Steam key.

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @mikebithell

RT @rockpapershot: The Banished Vault's giant space cathedral will be lifting off on July 25th - Rockpapershotgun.com T.co

Jul 12 2023

He's not wrong, fun page turner T.co

Jul 12 2023

RT @nictringali: The second featurette on the game, all about ship maneuvers! How to use engines and fuel to create Energy to move y… T.co

Jul 12 2023

One worth watching and sharing. The historic parallels are so clear it almost seems too obvious. Youtube.com

Jul 12 2023

RT @BithellGames: We’ve created an actual, physical manual for The Banished Vault! Inside, you’ll find gameplay guidance, space for y… T.co

Jul 11 2023

RT @BithellGames: The Banished Vault releases July 25th! To prepare you for your journey across solar systems, we've put together a s… T.co

Jul 11 2023

RT @Sliwinski: Help The Banished Vault survive the stars on July 25! Core to the game is its in-game manual, which we've also pro… T.co

Jul 11 2023

woo hoo. First release from our new Lunar Division. Really proud of what @nictringali and team are making here. Ger… T.co

Jul 11 2023