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Sword & Scroll is a grand strategy game originally inspired by fantasy book series such as A song of ice and fire with warfare and political schemes constituting the core mechanics. The game has also been heavily influenced by other grand strategy games in particular by paradox and also from 4X games like the civilization franchise. The game is set in a medieval fantasy world where splintered factions, noble houses, fight for power. You take on the role of one of these houses.

Post news Report RSS Progress Report #5

Fifth progress report for Sword&Scroll;, detailing the major changes. The focus has been on improving stability, multiplayer, gui and the shaders.

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Hey there!

It's time for another progress report on Sword & Scroll. The majority of the time has been spent debugging, making the game more stable, balancing and so on, so in the feature department there is not so much to report but there's still some stuff.

Multiplayer

In this area, the majority of effort has been put into increasing the stability and making the code more robust. Feature-wise, the need of connecting via IP to some game you have no knowledge about has been abolished (but of course you can also still do this) and a match maker server has been introduced to host games to make it easier to find people to play with.

Serverlistings

GUI Upgrades

The two most noteworthy points here are:

  • The old, really ugly font has been finally thrown in the trash and replaced by something more fitting.
  • To give the player a better overview and give more of a sense of "growth" without having territory expansions, areas are desaturated based on the "influence" of the player on the barony.
New improved FontInfluence

Shaders

I have also started on the long, long, long journey of beautification, at least on the shader side. Model and texture wise, there has been no major work done. But for the shaders, a lot has been done, to mention the main points:

  • Implementation of Soft Shadows
  • Water shader for river to emulate flowing water and water in the ocean
  • Fog shader for marking unexplored areas
  • Grass shader has been improved to make the grass more grass looking and weave in the wind.

Here is a close-up showing how the new shadows look in-game

Soft Shadows

And the following short video demonstrates how the other effects look In-game and in-motion


To-Do

Currently I am working on exploration, in particular on allowing the AI to incorporate it into its play-style. Otherwise, the focus will now shift into the direction on adding more actual content to the game and making it look better.See you for the next update!

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Gn0meSlice - - 568 comments

The new effects are an awesome improvement. The game looks excellent, can't wait to see what it looks like when it's fully complete!

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