Super Speed Strike Squad is a mobile auto-runner game with a focus on incredibly fast game play with increasing speeds and over the top campy action. Super Speed Strike Squad is a auto-runner with four basic controls. The player controls a character as they run through a level. Using swipe and tap-based mechanics players will use the touch screen to avoid obstacles by: Sliding, Jumping, Slashing, and Dodging.
Successfully judging and timing these obstacles increases your speed while failure means slowing down. The objective is to complete the levels as fast as possible while getting away from our impending DOOM feature that chases our character throughout the level.
The faster you go the more you'll survive.
Your speed = Your life.
Get Fast. Get Good.
This is Super Speed Strike Squad.
Link to the current demo: S4.zettaspeedstudios.com
Super Speed Strike Squad has received major updates in terms of animation and game play. Since our intial public release the following have been implemented:
Code is much more stable, and the baseline for future updates has been finalized meaning we can pump out new material and features as fast as our art production timeline. Expect new content and update announcements at least every two weeks!
Updated idle and destruction animation on Gooblings have been implemented to improve positive feedback on successful execution of a dodge, slide, or slash. A Goobling that is successfully passed will splatter into a gooey oblivion, while failure causes them to melt and later reform.
Also two new requested Gooblings Fred and Ned have been introduced representing the powers of Flight and Projectiles respectively! Ned is a Goobling that must be slashed to get through (red) but shoots out deadly slowing projectiles that must be dodged (green). Ned brings a whole new level of game play to Super Speed Strike Squad.
Fred is our flying Goobling which was highly requested to add an additional challenge to the game, players will find great rewards if they go out of their way to jump and slash their way through the Goobling guardian of the sky!
An Endless Runner (Infinity) Mode has been implemented. This procedurally generated level offers an extreme challenge to players willing to test their skills and speed against Super Speed Strike Squad. Infinity mode offers the chance to reach breakneck speeds far surpassing those of regular levels. However, the increased speed comes at the price of a significantly higher difficulty!
Another suggestion from player feedback that has become a reality is the ground pound! Previously attacking while in the air was clunky, and our coding and animation for attacking while doing so was not responsive and visually did not as natural as it could be. But this is no longer an issue! Now all of our characters each have a unique animation that can destroy red Gooblings when they are directly above them!
As always you can try out the newest demo here at: S4.zettaspeedstudios.com
However, keep in mind that Google Chrome is experiencing issues with the unity plugin- as such you can use any other browser.
-Zetta Speed Studios
Heads Up! Time for a S4 Update: Let's talk about Glorp! Glorp is the grey monstrous-sized Goobling that relentlessly chases your character throughout...
A playtest of Super Speed Strike Squad is now available online!
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