New graphics in the works for Super Space Adventure
Currently the graphics of Super Space Adventure as still pretty bland. This is mostly due to the default tiles which are used for both light and dark environment.
I'm started working on designing additional default tiles and wanted to share some of the early test results.
First lets start with the light world:
As you can see this already makes a world of difference.
For the dark world I've selected some nice oozy greens to make the environment feel more 'corrupt'.
I'm planning to publish the first iteration of this new look in the 1.7 version for both OUYA and Android.
Thanks for reading
Dragan from Dragan's Games