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Super Happy Fun Block is a platformer in which you must manipulate existence in order to solve puzzles. Phase objects in and out of reality in order to save the world from the terrible Happy Blocks!

Post news Report RSS New Trailer and Open Beta

A lot of big things have been added to the game! See it all in the brand new trailer! Here's a summary of what it shows off: New Mechanics: Change Ball's color to pass through matching objects! New objects to interact with! New Animations: Oh man, so many new animations - for Ball and for enemies and NPCs in the game. New Music: Chase Bethea is a genius and wrote great new tracks for each world!

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This is a big update so it felt appropriate that it got a big trailer:


Beta Weekend

I would really appreciate feedback on the game! If you've got an iOS device, some spare time and want to play a fun game before it's finished then this is your opportunity! sSgn up for the beta through TestFlight. It will only be open this week since TestFlight is shutting down on the 26th.

New Mechanics

The main mechanic in Super Happy Fun Block is phasing colors out of existence - you can make all blue or all red blocks disappear. However, there's another color that's been present for a long time - in fact, it's right in the game's logo: yellow. What mysterious purpose does this color serve? A completely different one!

Ball's color can now be changed! This has two major effects. The first is a new(ly revealed) mechanic - Ball can walk through objects that match his color! The second is that Ball himself can now be phased out of existence if he's been turned red or blue. Both of these effects will have to be used to great advantage to overcome new obstacles.

New Trailer and Open Beta Screenshots
The new mechanic in action! A yellow Ball standing in a yellow Block!

New Animations

Jumping: A lot of people have pointed out that the jump animation looks... weird. Ball sorta would just hang in the air, arms spread, doing nothing. Well no more! Ball goes through multiple animations during the phases of his jump, all of which look a lot better.

Chompers: The Chompers have been made taller and given new animations - they bite, they turn, they freak out when they fall, and they lose their teeth when you stomp on them.

Reactions: Ball need a lot of new animations for the trailer, but why waste them there? There will be another post soon with more details on this!

New Trailer and Open Beta Screenshots
Here Ball is freaking out - he was almost bit in half!

New Trailer and Open Beta Screenshots
Ball is worried one of those Blocks will land on his head! Can you blame him?

New Soundtrack

Chase Bethea's written great new music for the game! Each world now has its own theme music. You can check out some of Chase's other work at Chasebethea.com - an easy site to remember if you know his name!

Better UI and Tutorial

Not very interesting to talk about, but very important! A more reactive and succinct tutorial make the game much easier to pick up. This isn't really shown in the trailer The difficulty curve has also been reworked so players have more time to understand the mechanic before their brains are pushed to their limits.

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Avrum
Avrum - - 14 comments

Look Great, Awesome grephics and Concept
Good luck with that :)

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