Sumoman – is a horizontal arcade puzzler with an advanced physics, destructible objects and ability to reverse time. The players will solve various physical puzzles, trying to keep a sumoman on his feet in the challenging environments.

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Sumoman Storyline

News 4 comments

We are working on Sumoman game about 4 years (we are only 2 developers - that is why it takes us so much time). It is a platformer about clumsy sumo wrestler with a lot of puzzles and time rewind feature. We have made all of the levels and puzzles and now it is time to make a good story for the game.

We have decided to tell the story by cut-scenes. With animations and good voice-overs. It takes a lot of time and needs a lot of efforts, but the result is much better than just a text or comics.

I don't know how big companies make their story cut-scenes. And we have no resources to hire professional animators and artists. So I made all of this work as good as I could.

First of all, I wrote down all the information that I want to bring to players:

1. Main hero is a sumo wrestler
2. Why he is wearing sumo belt only
3. Sumoman don't know how to swim
4. and so on

Than I turned it into the script and phrases. And after it I have made mockups of the scenes. I tried to show emotions of heroes without any sound and text. I simplified my work with animations as much as possible. I set cameras that way to reduce amount of animations. And I made animations only for those parts of hero that are visible to the camera. Anyway it took me a lot of time to make mockups for all scenes.

Here are examples of mockup:
Youtube.com
Youtube.com

Next step is final script for voice-over artist. We almost have no money, and I checked all to ensure that we can record voice-over at once.

We have decided to make all voice-overs in Japanese to make the game more atmospheric. Also we could fix mistakes in text without remaking of voice-over and lip synchronization. So we have found good voice artist via internet and recorded all phrases.

Lip synchronization is a most annoying part of making this cut-scenes. I found that 30 fps is not enough for lip synchronization - a lot of voices are between the frames. So I made audio files with phrases slower into twice and an octave lower to work with sound in 60 fps. Here is the example with the result:


After I have made all lip synchronization work I start to think that I can understand Japanese. I have sent all scenes with voice overs and lip synchronization to voice artist and he made additional voices for scenes: breathing, yelling and other stuff that needs to be voiced. Yep - I have made the second turn of lip synchronization after additional voices.

Now when all animations is done, all voce overs is done I can sent all scenes to foley artist from GaminGearz. It is some kind of magic:

Yep, and the result of cut-scene after all work (heh, I have fixed some lip sync troubles already):

After some time I find this scene too long and little boring. But we have no time and resources to remake it. So, I hope players will not skip this scenes.

Thanks for your attention.

@stanislavzagniy

Sumoman Final Level

Sumoman Final Level

News

Hurray! We have finished the final level for single player mode. It was very long and hard work.

Sumoman Update

Sumoman Update

News 2 comments

Sumoman - is a horizontal arcade puzzler with an advanced physics, destructible objects and ability to reverse time. The players will solve various physical...

Sumoman Concept Art

Sumoman Concept Art

News 3 comments

We want to tell about our game little more, and show you some concepts that we have made for Sumoman. Tequiilabyte Studio has a very small art department...

Sumoman on Steam Greenlight

Sumoman on Steam Greenlight

News 6 comments

Sumoman - is a horizontal arcade puzzler with an advanced physics, destructible objects and ability to reverse time. The players will solve various physical...

Comments  (0 - 10 of 13)
POLIEXA
POLIEXA

Graphically impressive. Smooth and nice animations. Wonderful sound engineering.

A technically awesome product! Can't wait for a demo.

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Tequilabyte Creator
Tequilabyte

Thank you so much! We are appreciate that kind of words =)
We are not going to make demo. Full version release on Steam will be in the February.

Reply Good karma+1 vote
POLIEXA
POLIEXA

Impressive. How do you handle the beta testing phase?

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Tequilabyte Creator
Tequilabyte

We have some testers and engine's developers promised us to check builds on different configurations.

Reply Good karma+1 vote
POLIEXA
POLIEXA

Ah, our same modus operandi. Guess it works well then.
Good to know.

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GreenForest
GreenForest

Wait a moment.. What?!? there you guys have putten all nice decorations of sumo man native contry side? Is this logic puzzlet is part of little clock mechanics, to progress through door's ( kind of sumo man gets little and fits in the hole and walks through to other side of door :D )?

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Tequilabyte Creator
Tequilabyte

yep - Sumoman gets little. He is a victim of resucing spell.

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3BooDyHD
3BooDyHD

ns

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Tequilabyte Creator
Tequilabyte

"ns" - what does it mean?

Reply Good karma+1 vote
HenryT77
HenryT77

nothing special or new star
your choice ;)

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Tequilabyte Creator
Tequilabyte

lol
new star is better than nothing special =)

Reply Good karma+1 vote
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Sumoman
Platforms
Windows, Mac, Linux, iOS, Android
Creator
Tequilabyte
Engine
Unigine
Contact
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Homepage
Tequilabyte.com
Release date
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Style
Genre
Platformer
Theme
Fantasy
Players
Single & Co-op
Project
Indie
Twitter

Latest tweets from @stanislavzagniy

Turn on the sound and listen to #sumoman voice actor amazing work =) #gamedev #screenshotsaturday T.co

Feb 18 2017

It's time to remeber our old trailer for Steam #greenlight It was too long and boring, but we still like it.… T.co

Feb 11 2017

RT @sumoman_game: Some secret screens from #Sumoman for #screenshotsaturday #gamedev #indiedev T.co

Jan 28 2017

I'm so busy with #sumoman development and promo that I forgot that I love drawing. #art #gamedev #indiedev T.co

Jan 26 2017

RT @sumoman_game: We've reached 1.5k #gamers in our FB page! Next step - 3k #sumoman #indiedev #gamedev #games T.co

Jan 26 2017

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