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Space Grunts mixes an action game with a turn-based roguelike: Quick instant turns and inventory handling meets screen-shakes, big explosions, and intense action

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Space Grunts 2 v1.11.0 - More FRUIT and functionality!

Space Grunts 2 v1.11.0 - More FRUIT and functionality!

News

Captain, we encountered new life forms, various fruit types and a bunch of new environments to roam around in. Make sure to update to the latest build!

Space Grunts 2 version 1.8.0 now with many new goodies

Space Grunts 2 version 1.8.0 now with many new goodies

News

Captain, we have encountered a long list of tweaks, changes, and improvements. Systems tell us it's a great time to check out the update and try to survive...

Space Grunts 2 update v1.2.0: We now have Challenges + a WIKI !

Space Grunts 2 update v1.2.0: We now have Challenges + a WIKI !

News 2 comments

A whole new game mode: challenges is introduced, including 8 challenges. A new alternate-route: biodome, and perma-unlockable Buff cards.. that's a lot...

Space Grunts 2 update v0.9.0: Daily Challenges and Dungeons

Space Grunts 2 update v0.9.0: Daily Challenges and Dungeons

News

The game now has Daily Challenges added, the Heroes of Loot Dungeon makes an appearance, and we have a big amount of improvements, fixes and of course...

Space Grunts 2 update v0.2.0 – Comets and Dialogs (Early Access)

Space Grunts 2 update v0.2.0 – Comets and Dialogs (Early Access)

News 2 comments

The second update is here, and it's a pretty big one! Introducing the first game event (Comets) a dialog+tutorial system, save-game and a bigger map amongst...

New trailer, and release day

New trailer, and release day

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With the release being January 12th (just a few more days) I decided to create a new trailer, push a final update fixing small things and making the level...

Now with build-in level editor

Now with build-in level editor

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By populair request the game now gets a build-in level editor allowing players to quickly create and play new levels and missions.

Space-marinifying the heads up display

Space-marinifying the heads up display

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Adding a bunch of new stuff, including story-lore, cloud-saving and contests! On top of that a new HUD is introduced and a couple of small fixes as we...

A worm on my back!

A worm on my back!

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Doing a complete redraw of the first-zone's graphics, adding a lot of secret hints and adding the "worm on my back" speech bubble.. a mean and lean update...

Case of the missing Whigo

Case of the missing Whigo

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Update 28 is now live on Steam, activating an enemy which has been lurking in the dark corners of buggy-code and was never activated. Now it's there to...

Interface enhancements, and game tweaks

Interface enhancements, and game tweaks

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Update 27 adds a much overdue overhaul of the interface. Making things, hopefully, cleaner and clearer. Also a lot of user-friendly tweaks to the instructions...

Graphical enhancements to spice things up

Graphical enhancements to spice things up

News 2 comments

No good game goes without the extra's in the graphic-sauce. The latest update sees Space Grunts receiving stairways, random debri, destroyable scenery...

The new features keep coming

The new features keep coming

News

The process of adding new features, coming up with interesting idea's, and not breaking the game while pushing updates live!

Keeping up the pace: fast AI

Keeping up the pace: fast AI

News 1 comment

An explanation of the fast AI code which allows the hundreds of enemies to do their thing in the blink of an eye

The 8-month devtime mark

The 8-month devtime mark

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Reaching the crucial 8-month mark for this project, and still at least 3 or 4 to go. Luckily it means a lot more features, changes, tweaks and improvements...

The boss is in the house

The boss is in the house

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The end-boss is finally added to the game, we are getting ready for the EA release, and adding some mandatory animations to the game

Final weeks, going into Early Access, and leaderboards!

Final weeks, going into Early Access, and leaderboards!

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The final "required" changes are being added, and Space Grunts will then move into Early Access on Steam. Leaderboards, game modes, and a lot of other...

Ancient temple, nesting spiders and more

Ancient temple, nesting spiders and more

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Moving towards a release, beta update 4 sees introduction of the Ancient temple, some nasty and tough spiders, and a portal. On top of that many interface...

Catching fire, and cleaning the interface

Catching fire, and cleaning the interface

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A week of tinkering on the interface, making it user-friendly while also sneaking in a bunch of fixes and new items like fire, acid, and gameplay improvements...

Beta is now available on Steam

Beta is now available on Steam

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After 4-5 months working on the game solo, the game now goes out to a public beta meaning the scare of criticism, the fear of dislike, and the adrenaline...

Pre-order with 30% discount!

Pre-order with 30% discount!

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A beta release is closing in, a pre-order with a nice discount is now live, and the final steps to move this game from fun project to a playable awesomeness...

Parasites, secrets, and Datacards

Parasites, secrets, and Datacards

News

Animations, parasites, secret area’s, game-lore in the shape of collectable datacards, music and art.. it’s all being worked on this week as we slowly...

Rewriting the engine

Rewriting the engine

News 1 comment

Big progress made, adding a new light-engine improving the looks all round, a large collection of items, and a hint of a release date!