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Can you out-smart the alien space squid? Plucky space repair robot Space Bot Alpha finds his space ship has been invaded! Alpha can use his shields as long as he's on the ships power rails. Guide him to build walls and seal off the levels. But watch the wily alien! His touch is deadly when Alpha is out wall-building, and away from the power rails! Flash-bombs and energy powerups can help Alpha, explore the levels to find them before sealing it off. Once 75% of a level is sealed, the win is triggered with 1 star. But the more you seal off the more you're face to face with the evil space squid! Only top skill Space Bots can get 2 or 3 stars!

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Today is Saturday - the last weekend before submitting Space Bot Alpha into the App Store review pipeline - and in one day I got social sharing, which is the final domino in the line of features, knocked over. Feeling pretty happy with that!

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Next week is down on the project plan as the line-in-the-sand; the time for Space Bot Alpha to be submitted to the App Store. I was a bit worried that sharing would be tricky to implement but it came together in a single 10 hour period of building screens and coding flat out. Cocos2D's CCRenderTexture gave me the ability to take in-game screenshots (like this one) and save to the Documents store; from there I created a couple of new screens to allow players to choose from gameplay screenshot, a fall-back still (the logo above) and a shot of the score screen with the level score. I've still got to do Game Center integration, but all the GUI is done for that. Then, remaining days are bug-fixing and polishing. Then I get to do it (sharing, store and, GGS) all over again for Android.

Social sharing implemented

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