Hello everyone! Take a look at new video about top-10 unusual NPCs deaths in the game. Also you can check the newest screens and full description of our work for the last week.
!!! This week we've hit the top-20 among more then 23 000 other projects on IndieDB!! Hurrah !!!
- These bugs were fixed:
- With an error for the new animation effect "falling into space" for exoskeletons;
- With incorrect order of frames for the visalization of the exoskeleton's animation;
- With autorepairing of frame construction;
- With cancelling of an NPC's task while pathfinding to a destination point;
- With incorrect choosing of map object for autorepair;
- With laser visualization on the local space map during ship movement;
- With shifting of low moving shell from the micromanagement map level into the local space map;
- With exoskeletons reloading while performing an autorepair;
- With incorrect visualization of the assembling process for constructions;
- Condition for game over was added; occurs when all of player's V.I. modules are destroyed;
- Manual building-kit was added for NPCs (was previously only possible to build while in an exoskeleton);
- Technics and their operatin algorithms were added for "active and passive defense systems", "anti-missile laser complex", "anti-spacecraft cannon complex", and "kinectic shield generator";
- New class "shield" for objects was added, as well as its mechanics for operating;
- Test types of technics were added for "automatic deploying of thermal decoys" and "launcher for dusty veil anti rocket system", work continues on completing their operation principles;
- New shell types were added like "thermal false target" and "dusty veil", work continues on the operation algorithm for dusty veil;
- New task for NPC "autorepair" was added, as well as the NPC logic for finding damaged sections;
- New task for NPC "fire extinguishing" was added, as well as the NPC logic and behavior while performing the task;
- Calculations were added for collisions between shells of specific types;
- New types of meteoroids were added: one meteoroid that consists of different resources, and another meteoroid that splits into fragments for disspersed impact;
- New types of space-suits were added - technical and medical;
- Test version of object type "space moss" was added, work continues on completing its influence on the environment;
- New space-suit sprites for technic and medic were added;
- New sprites for defense systems were added;
- Sprites for exoskeletons and its hardware for skeletal animation were fully redrawn;
- Work continues on detailing space objects such as planets, asteroid belts, comets, asteroids and others;
- New music tracks were added; Work continues on in-game sounds;
- New storyline scenarios were added for demo version of our alpha build; work continues on storyline and dialogue, which will provide 1.5-2 hours of uninterrupted gameplay;
More info you can find on our website and blog with devlogs
I LOVE IT ALREADY! FINALLY SOMETHING DIFFERENT!
I can't even find any demo for this.. When will it come out? The damn footage is awesome
Hey, guys! Thanks a lot for your feedback. We really need our own evangelists. Spread the word about Sol-Ark to your friends. That will allow us to complete the demo more quickly. Approximate date of the first free playable demo for broad auditory - April of 2015.