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«Sol-Ark» - is an indie-project focusing on 2D space faring real-time strategy (RTS) with some Rogue-like and Sand-Box elements. It’s an old-school hand-made flash project

Post news Report RSS Sol-Ark (2D Space RTS/SandBox/Rogue-like) New devlog and screenshots compilation

Hello everyone! Take a look at the latest devlog (01/04/2015 Checkpoint) and screenshots compilation of last build № 0.027/34 to know all performed works during this week. Follow us to watch, how the game is evolving right before your eyes!

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Hello everyone!


Take a look at the latest devlog (01/04/2015 Checkpoint) and screenshots compilation of last build № 0.027/34 to know all performed works during this week.


Follow us to watch, how the game is evolving right before your eyes!

Screenshots 01_04_2015

* suicide mission due to specific moral status

Screenshots 01_04_2015

* all ships are totally destructible and available for boarding mission

Screenshots 01_04_2015

*change of oxygen level during the external door opening

Screenshots 01_04_2015

*operation of thermal decoys launcher

Screenshots 01_04_2015

*gas collector also can input and output oxygen from balloons and back

Screenshots 01_04_2015

*operation of thermonuclear plasma rockets engines which consist of separate fuel pump, magnetic coil, combustion chamber and jet.

List of performed works during this week:

  • These bugs are fixed:
    • With incorrect placement of layers for the 3D-printer sprite;
    • With incorrect calculation of required movement speed for ship while connecting to a location;
    • With extra redrawing of location’s sprites during their generation on the local space map level;
    • With the ability to destroy incoming meteoroids directed at the ship;
    • With orbit visualization above planets;
    • With incorrect direction choice made by the ship for avoiding obstacles;
    • With incorrect window operations for selecting a locus while connecting to a location;
    • With incorrect resource consumption during autorepair;
    • With incorrect oxygen level change on technic objects;
    • With incorrect operating functions for selecting technic objects around a set point;
    • With deleting/adding unnecessary/necessary mouse actions during a shift from one map level to another;
    • With the GPU loading unnecessary sprites;
    • With explosion distribution on a space’s tile;
    • With critical error in 3D-printer animation;
    • With uploading unnecessary temporary images from the buffer;
    • With incorrect setting for first point of torpedo’s exhaust on the local space map level;
    • With NPC “freezing” during the performance of a suicide task;
    • Other bugs;
  • Algorithm was added for ship avoidance of obstacles on the local space map level;
  • New triggers were added for checking quest performance;
  • Location algorithm template saving was modified with new parameters;
  • Work is being performed on the appearance of dialogue windows;
  • Ability to gain oxygen from hydroponic platforms was added;
  • Slot with fuel was deleted from the gas collector structure; from now on it deposits fuel directly into barrels;
  • New templates were made for pirate ships, which now gives them the ability to randomly appear;
  • Location creation was optimized for object type “asteroid”;
  • A new operating slot was added for VI objects - “auto control of doors”;
  • A window was created for selecting operating modifications for some types of technics;
  • New events were added, connected with quest points;
  • Algorithm of NPC’s behavior was added for suicide action like “jump into deep space”;
  • New object for container type “О2 balloon” was added;
  • New operating modifications were added for the gas collector, such as “collect O2 in balloons” and “oxygen supply from balloons”;
  • We created a window for editing parameters of technic objects and NPCs;
  • Work continues on our technical demo and the location template for it;
  • Work continues on first official teaser of the game;
  • Work continues on the main storyline and polishing our GDD;A few new music tracks were created;

Screenshots compilation of build #0.027/34 from 01.04.2015

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rsdworker
rsdworker - - 205 comments

i did survey its was good idea

Reply Good karma Bad karma+2 votes
AlexMartial Author
AlexMartial - - 73 comments

Thank you for your help! Stay tuned!

Reply Good karma+1 vote
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