The big news is Sokos is releasing this week on Android and... iOS! Thanks to RoboVM, the migration to iOS was nearly pain-free (except for having to edit the OpenGL shader I use for bullet-time desaturation due to precision-specific constraints), so I can actually get the unexpected simultaneous release :)
Finally it'd be great if it could also hit the Desktop platform via Greenlight, so please, remember to vote on Steam Greenlight if you like it!
Steamcommunity.com
Thanks in advance for your support!