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Shuyan is an action graphic novel that lets readers help shape the story with narrative choices and a deep 3D combat system.

Post news Report RSS Dev Diary #9 - Fine-Tuning

As we continue developing Shuyan, an action graphic novel, we'll keep you updated through devlogs on the progress.

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We're still fine-tuning some of the design elements. We recently re-did some parts of the main menu. Once all three episodes of are out (we're doing a three-part episodic release), players will be able to access all three from here; and they'll also be able to change between different profiles if they want to start over.

Note, we also have options on the bottom to jump straight into the combat practice, including the Tournament mode.

Here's the current version of the main menu:

Shuyan's new title screen, showing the chapters and offering new ways to jump into the game's various modes.

Here's the current version for the difficulty selection screen:

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Also, the combat system starts off simple, but gradually becomes more complex as Shuyan learns new moves. We have an XP system that lets you pick and choose which moves to unlock, and this can also help each person adapt the combat to their own style of play:

The skill unlock screen in Shuyan.


We recently added a speech indicator to the narrative sequences to make it easier to see who's talking when there are multiple characters on-screen. We designed it as a small, triangular slider that moves horizontally across the top of the dialog boxes during the conversations.

This one shows Lily speaking:

The new dialogue system better shows who is talking.

This one shows Shuyan speaking:

Another image showing the new speech indicators.

We also made some changes to the combat system, with a blue blocking shader and dodge roll animations animations on enemies.

Basically, there are some enemies at the beginning of fights in arena mode that will have a blue glow around them. These enemies will always block your first attack (unless it's a heavy attack). All enemies can block and dodge roll during combat.

Here's an enemy with the blue shader:


Here's one of the enemies doing a dodge roll:


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OmoroteHideoshi
OmoroteHideoshi - - 5 comments

Nice!

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baszermaszer
baszermaszer - - 444 comments

Looks nice! Good animations and excellent programming of them.

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