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Shinobi Life Online (SLO) is a 3D MMORPG project with the goal of simulating life as a shinobi (or ninja) in a universe inspired by Naruto. Our goal is to create a world without limitations or restrictions. A world that allows you, as a player, to live the daily life of a shinobi - one created and deeply customized by you.

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Report RSS Narusimu Jumping Demo
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Sanguinius
Sanguinius - - 5,719 comments

Looks good. Is walking on water gonna be possible ? If so is it going to be like a skill or what?

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Vreg Author
Vreg - - 59 comments

Yes walking on water will be possible, whether this is going to be a skill or something anyone can do has yet to be determined.

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Drover15
Drover15 - - 134 comments

it should be a basic skill that you have to learn... so should tree climbing (with no hands)and if you master the tree climbing then water walking should take less time

Also the jump hight seems a bit to high :/ a regular jump should get you as high as half of that first building IMO

Also whats the song called?

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Guest
Guest - - 688,637 comments

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RockSauron
RockSauron - - 100 comments

Looks good. Hope there's some obstacle courses or jumping challenges in the finished game to make use of this.

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Vreg Author
Vreg - - 59 comments

You'll be able make use of it in the finished game when you're travelling in trees to maintain cover, when you're escaping from rogue shinobi, when you want to get somewhere really quick in a village, etc.

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AraVin:D
AraVin:D - - 155 comments

Nice To see Some Progress! is it just me or the running animation looks a bit too fast :P ? Hope u guys add wall Run! heh.

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Angellify
Angellify - - 5 comments

The running animation is a bit too fast but just for Vreg because he wans to have full speed or something, the other players run slower

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Guest
Guest - - 688,637 comments

Hey just a thought. In order to make Justus I think it would be a good idea to hold CTRL and then Press UP, DOWN, LEFT, RIGHT and then release the CTRL button. Doing this will make combat interesting rather than spamming the attack button

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Vreg Author
Vreg - - 59 comments

I see you're new to Narusimu :) One of the most essential things in Narusimu is that ninjutsu requires you to input real hand seals.

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LumenLumen
LumenLumen - - 42 comments

I have a series of questions that I'd like to ask if you don't mind. It is strictly professional. The last people I had contact with about their game literally blocked me from their Facebook page. (Take a wild guess)

Q.Why the rush for scenic models? I know that you've got some of the combat protocol figured out, but it still feels a bit sterile. I'm possibly being a bit ignorant for I'm not really up-to-date on your WIP or how long you've all been at it, but was just wondering.

Q.This isn't an MMO...is it? I ask because it feels like one of those things that'd be more based around a lobby of people and rooms.

Q.Your modelers are competent, correct? I've run into college student and self-taught people alike and learned that both can lack communication skills in order to achieve that whole conveyor belt efficiency of passing assets.

Q.What's your current choice of engine? Does it support Autodesk 3DSMAX exported bone translation, or does it point in some other direction? Translation errors suck...

Q.How are you going to host an MMO and what shall happen if the developers file a Cease and Desist order like that other one?

I apologies for the lengthy questions and such. I was on the SAO page and saw that you were being a bit too logical which was extremely out of place for them. I wanted to see if there were actual indie developers that actually listened. Truth be told, I wanted to be just as fair and nitpick at your game too, but I chose the questions.

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Vreg Author
Vreg - - 59 comments

Fair enough.

Both scenic and other types of models (e.g. character models) are being created, there is no rush towards a specific type.

Narusimu is indeed being developed as an MMO, but this year's planned release of 1.2.0 will be a deathmatch version of the game to keep our community busy while we work on the MMOARPG elements of Narusimu. This early deathmatch version will also allow us to collect valuable data and perfect our combat system. This will require hosting of small servers by players in a lobby type of environment.

My modelers are both in their 3rd year of modeling education. One is specialized in level design, the other in character modeling. This works out great for us. And the team is growing rapidly, we get many applications of which only the best and most capable are being let through.

I'm using Unity and I've had great experience with 3ds Max's exported bipeds and their animations in the FBX container.

The way MMOs are hosted, on a dedicated server. What developers are you talking about?

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LumenLumen
LumenLumen - - 42 comments

The team that pretty much mutinied my understandings when it came to the illogical and improbable were the Sword Art Online guys. I don't honestly mind their optimism, but it's Sci-Fi in this time of age at the moment.

Anyway. You should probably consider losing the bipedal rigs if you have riggers so that you'd have that much more control over things. Though, if you're using it to load in existing animation, that's fine. On my last team, someone used standard Bipedal and it was actually pretty obnoxious to get used to. There's also CAT motion, but it's bugged as hell when it wants to be.

Do your modelers have any kind of reel to present btw? I see your concept art and it's reasonable and Saitou did link me to the modeler's DA which featured some sculpts, but I can't seem to find any actual traditional models.(Except the buildings)

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Guest
Guest - - 688,637 comments

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Description

A quick demo of Narusimu's freshly developed jumping system.