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ShardWars:Dungeon is a 'light' RPG with random generated dungeons whereas the tile for tile dungeon crawling is ripped away and focusing on surviving the encounters, searching the interesting parts of the enviroment, equipping the player with gear to finally find the treasure of the dungeon and bring it back home. The interesting piece of the game is to survive with different class/race combinations, unlocking new classes/races and items. Each dungeon run is designed in a way that it can be fullfilled within a short period to be played during breaks. The game was just recently released in the the beta version 0.6.0 on android and on the website

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During the releases since 0.6.0 some new functions were implemented:

0.6.1 introduced the first 'visual feedback' patch. This means, that towards the final release, the game gets some love with regards of visual feedback. Prior to this patch, the content (items, encounters, enviroments) which was unlocked during combat or by searching the enviroment was only a short (and not very informative) text note at the bottom of the screen. From now on, all the content is 'flying' from the source to the respective panels they belong:

Patch 0.6.3

This should provide a better feedback to the player what just happened.

With patch 0.6.2 some small bugfixes and rebalancing fixes were introduced.

With patch 0.6.3 two new options were introduced into the dungeon runs:
Inspect

Patch 0.6.3

Now the player is able to see already before the battle is fought or the enviroment is searched what would be unlocked by this action. This should provide a better tactical note to the game and provides more planning feature. This option is currently available on the encounter and enviroment screen.

Sell:

Patch 0.6.3

From now on the player is able to sell loot he don't need to a merchant and gets a little boost to his XP and for some of the items even a key. No more is it needed to flip through unliked items in the game.

The latest version of the game is currently playable on my website. As soon as the testers give green light, I will update the android version as well.

Beta 0.6.0 released & first android

Beta 0.6.0 released & first android

News

Beta 0.6.0 released on website and as android version

Beta 0.5.2 released

Beta 0.5.2 released

News

Beta 0.5.2 uploaded & released - new features included and bug fixed

Beta/demo available

Beta/demo available

News

Beta-demo of the current status of progress released.

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Latest posts from @wylaryzel

RT @3DForge: Village Exteriors Kit 60% uploaded #AssetStore #indiedev #gamedev #unity3d @TopU3DAssets T.co

May 29 2015

updated version of Shardwars:Dungeon is available at google play, grab it there :-)

Apr 18 2013

just uploaded a new version to the google app market. as soon as it available, you can grab it there

Apr 17 2013

version 0.6.4 of ShardWars:Dungeon uploaded on the website: Wylsoft.net .. this will be the next beta version for android as well

Apr 15 2013

ShardWars:Dungeons Version 0.6.3 released - now featuring inspect & sell during dungeon runs. Wylsoft.net

Apr 11 2013

Its available now in the appstore Play.google.com

Apr 9 2013

version 0.6.0 released on Wylsoft.net and the first release on android. As soon as it is approved, you can grab it there

Apr 8 2013

ShardWars:Dungeons Beta 0.5.2 is out with a new tutorial system included Wylsoft.net

Apr 7 2013