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A poetic and oppressive journey into the abyss. Play as a fragile creature struggling to survive the silent and deadly world of the abyss. Search and hunt light sources to prevent your glow from fading out. Explore the depths and survive as long as you can in this oppressive underworld.

Report RSS Seashine - Delayed to Q2 2015

After a tough test phase requiring a few important changes, the release of Seashine on iOS and Android had to be delayed to Q2 2015.

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For those of you wondering why you are not already swimming in the abyss, escaping from an ugly monster while trying to find the meaning of life in the dark ocean caves, let me reassure you: Seashine is still on the way and getting closer than ever to a release!

The game, started in July 2014, was expected for the end of 2014 / beginning of 2015. However, after receiving a lot of feedback from testers, Seashine had to see a few important changes.


The major one being a new control scheme - which implied creating new animations almost from scratch and modifying some mechanics of the game to accomodate with the fact that you can now swim downwards (see gif below). Yes, our cute ceature could only fall down before that!


The new control scheme works as a swipe-to-swim type of controls. You simply have to swipe one finger in any direction, anywhere on the screen, to make Mr Jelly swim one time in that direction! How simple, right? Goodbye dizzy accelerometer, nobody likes you anyway!

The second change is the disappearance of the second game mode, which consisted of levels. The old levels are now directly integrated into the survival/exploration main mode as secret caves, containing puzzles allowing you to enhance your jellyfish.

Other smaller changes and visual enhancements had to be done and still have to be done. Seashine is however in its final stage, facing the last fastidious 10%!

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Holmes221Baker
Holmes221Baker - - 8 comments

The art and animation looks reaally good.. congrats.

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pated Author
pated - - 12 comments

Thank you human!

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Guest - - 689,291 comments

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