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Sea Titans is a Salty Sea Dogs (SSD) standalone game project set in a fictional Age of Sails era.

Sea Titans will feature a vast open world, where the main aim at first is to salvage and survive the days after you are washed up marooned on a island. The wreck of the ship you sailed in is broken up around your starter location, a small sandy cluster of islands. Your main objective at this point is surviving and building a small raft to get to the near islands. Then to build a bigger raft to cross bigger waters to populated islands further away. At these islands you will learn more skills through quests, which will make it possible for the player to build its own base/house and start building a ship to be able to cross even longer distances.

The player will then assume the role of a captain in control of a ship. An ever-changing economy will affect the game world and the decisions the player makes. The player may choose to lead an honest merchant life, or resort to piracy – or both… each path being equally rewarding and engaging. The player will have to fight pirate lords and Pirate Titans to take control over areas and to learn more skills. The Pirate Titans control the outer parts of the known world.

The Sea Titans world will be a bit stylized with realistic looking textures.

Salty Sea Dogs has plans to allow for modding Sea Titans and also plans to release DLC’s where the player can swap out the “Stylized” elements of the game with realistic looking assets. We have no long term plans for a multi-player version. We feel that it dilutes the focus of the game. We MAY decide on a coop capable version at a later date, though that entirely depends on the release state and schedule.

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Release Stages Plan

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The game is planned to be released in several stages:

  • Island Survival
    • This game state is simple. Start on an island, survive on it long enough to gather materials and tools, harvest items for building, and build/use a raft (later boat) to explore more islands in the world.
    • The world will be selectable by the player in terms of size and composition.
    • The world will only have the player, elements, time, and some environmental AI that will be roaming the world (i.e. no human characters that are interact-able other than as an enemy).
  • Blackbeard the Builder
    • Player can construct buildings
    • New ships become available
    • Ships start to show customization options
    • Guns become available
  • First Contact
    • Builds upon the first stage by adding in some human AI and some more exciting enemies.
    • World will have even more biomes with the world changing in style as the player moves through it
      • Moving north/south will change the temperate nature of the world (colder near the poles)
      • Moving east/west will change the type of architecture and vegetation
    • First interact-able humans that don’t want to kill you (at least at the start).
    • Trade and quests start appearing
  • Pirate Hunter
    • Ship combat starts to take a role in both quests and trading.
    • Cities begin to take shape
    • Seas start to show who ‘controls’ them
    • Ship crew becomes available.
      • Hire or recruit crew to help man the braces!
  • Merchant Marine
    • Cities begin to trade with each other
    • Merchants sell commodities in addition to items
    • City Governors start to affect the region
    • Trade routes, piracy, and pirate havens take shape
  • Sea Titans
    • Regions take shape
      • A region can be divided on biome type, location, or even simple randomization
    • Seas are ruled by the ‘Sea Titans’ that are the kings of their respective region
    • Player can now attempt to clear a region of the Titan’s forces and claim the region for themself
    • Final game is now taking shape. From here on out it is just bug fixes and new content!
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