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Rush to Adventure is a retro fantasy speedrunning adventure. Inspired by classic NES titles like Zelda and Castlevania. You awaken on the shore of a cursed island. Your only way off the island is to fight through the monsters and lift the curse.

Exploration and action
The game is divided into two parts. You explore the non-linear island in a top-down view. This is where you talk to islanders, visit shops etc. The levels are played as a side-scrolling platformer. You must reach the end or fight a boss to unlock more parts of the island.

Adventure and speedrunning
Slay monsters to gain xp and level up. Collect coins to buy items and weapons. At the end of each level you are scored and receive a rank. Play for the adventure or replay levels for better times and higher scores, to improve your rank.

  • 41 levels (fields, forest, cave, tower, graveyard and temple)
  • 5 golem mini-bosses and 4 bosses
  • 9 high quality retro NES style songs
  • 14 different swords, shields and armors
  • 4 attributes to level up (strength, health, stamina and speed)
  • 3 unlockable abilities (Dive Attack, Power Attack and Sprint)
  • 8-bit NES style graphics and gameplay

Music by Markus Sundquist

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Discount50

Version 1.04 brings a bunch of bug fixes and minor improvements:

  • Hopefully fixed the weird bug causing you to be teleported backwards in level 18. I couldn't replicate it so I'm not sure it's fixed.
  • Levels now properly turn gold when you got all coins and experience. Even when you don't do both at the same time.
  • Enemies no longer hit you behind them on rare occations. This was mostly noticeable against the sword boss.
  • Version number added to the bottom left of the title screen.
  • Fixed a problem with the achievement "Been there done that" not updating properly.
  • Buffed up the damage for the golden sword. Now it does the same damage as the slayer sword. Attack speed has been decreased while the ability speed has been increased.
  • Increased the armor piercing of the power attack by 2 for all swords. It should be more useful now against armored enemies.
  • You no longer have to find all the gems to be able to get the achievements for C, B and A ranks.
  • The gem on level 14 has been moved slightly.
  • The jump in the middle of the last level has been made a little easier to pull off.

If you already own the game please consider writing a short review on Steam. It helps me out but also help others decide if they want to purchase the game or not.

Rush to Adventure is part of the Made In Swedish mid week sale on Steam. Check out this trailer:

And finally, please consider subscribing to my YouTube channel. I need to get to 100 subscribers. I won't spam you with videos.

Digital Awakening's Youtube Channel

Version 1.03 released - Achievements Unlocked!

Version 1.03 released - Achievements Unlocked!

News

Version 1.03 adds support for Steam Achievements and a bunch of other fixes to the game. And don't miss the 40% off sale ending this weekend.

Rush to Adventure released on Steam

Rush to Adventure released on Steam

News

Retro fantasy speedrunning adventure Rush to Adventure has been released on Steam for PC. 10% off this weekend. Demo available both here on IndieDB and...

Blog: Greenlight and convention

Blog: Greenlight and convention

News

Last week I was attending Nordsken, a convention in Skellefteå (north of Sweden). The convention is growing every year, hitting 11’000 visitors this...

Rush to Adventure trailer and Greenlight

Rush to Adventure trailer and Greenlight

News 2 comments

Rush to Adventure hits Steam Greenlight after over 5 years in development. A new trailer with sweet retro NES style music has also been released.

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Rush to Adventure Demo

Rush to Adventure Demo

Demo

PC version of the demo of Rush to Adventure, a retro fantasy speedrunning adventure. Inspired by classic NES titles like Zelda, Mario and Castlevania.

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29_games
29_games

Downloaded this for my Android tablet the other day, plays incredibly well. Really cool, not come across any technical issues yet. Really like what you've done with the art, especially the background to the levels.

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Digital_Awakening Creator
Digital_Awakening

Thanks :) I am really happy with how the backgrounds turned out. Really gave the levels some depth and character.

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