Actually the philosophy of this platformer has been quite changed. The perspective, most notably, is now first person and the player’s car is driveable (whilst being pushed in a mandatory direction the driver has limites control on braking and can steer).
The platforms are no more in straight line but can curve, thus forming some sort of flying track. They differ in height, distance and now angle.
The scoring system will be changed to reflect the new philosophy and points may be gained not only travelling but killing enemies, collecting helps and destructing the environment.
The player’s car is now armed and will face an enemy opposition by automated turrets and enemy soldiers.
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