• Register

Rogue Tap is an 2D ARPG in a roguelike package. The player crawls through procedurally generated dungeons in the recognizable roguelike mechanic. However, battles require real-time player action to survive.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Fishing is live!

RogueTap can now spawn fishing ponds in the procedurally generated dungeons. If you find a fishing pond, you can cast a line and try to catch some taste fish!

Gameplay

Here is a video of the gameplay:

Implementation

The implementation of the schooling AI (a custom Boids implementation), and the water effect can be found here: Reactive Fish Schooling AI

Skill Upgrades Implemented

Skill Upgrades Implemented

Feature 1 comment

Rogue Tap now includes skill upgrades. An upgraded skill replaces the original and adds new properties. They are unlocked after the player uses the base...

Rogue Tap Alpha Release

Rogue Tap Alpha Release

Feature

Rogue Tap is a 2D ARPG in a roguelike package. We have recently released an Alpha version to get feedback on the mechanics and style.

Add file RSS Files
Rogue Tap Windows Beta V2 Release

Rogue Tap Windows Beta V2 Release

Full Version

This is an updated Beta V2 release for the Windows platform. The Aged class is now available. Fishing added! Fish for food. It include keyboard (WASD...

Rogue Tap Alpha Release - Windows 32bit standalone

Rogue Tap Alpha Release - Windows 32bit standalone

Full Version

This is an Alpha release of Rogue Tap for the Windows platform. It includes the first 3 depths and finished with the Mucus Boss.

Post comment Comments
Guest
Guest

why the heck is the icon, a Minecraft iron sword?? XDDDD

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @babagazeus

How RogueTap implemented responsive schooling fish: Babagazeus.com #unity3d #indiedev #indiegame #boids

Nov 2 2016

Generating Weight Ranges in Unity Babagazeus.com #unitydev #unity3d #indiedev #gamedev

Apr 5 2016

Add a "name" field to your serializable classes, and Unity will use that value in the inspector. #unitytips #gamedev T.co

Apr 5 2016