Robothorium is a futuristic tactical RPG combining rogue-like gameplay and turn-based combat. Levels are random generated, every choice you make will have an impact on exploration and story!

Feature:

  • Every game, you play a new story
  • Interactive exploration
  • Advanced turn-based fights with hundred spells & skills
  • All great RPG features, craft, shop, random stats on weapons
  • PVP mode!

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Pasted image at 2017 12 07 03 47


Hey everyone,

Are you ready for our first devlog article about Robothorium?

We will post right here all our next progression about the game, and if you want more and to participate to our open beta, come join us on or Discord: discord.gg/JtRywmm!

For those that don’t already know about our upcoming RPG, I invite you to read our presentation article right here: Slidedb.com

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The new Artistique Direction

Let’s go straight into the topic with the establishment of our new D.A.
Indeed in the recent months we have reworked the visuals and animations of more or less everything that had been achieved so far. I’m not going to lie, it was a titan job.
But hey, that's the goal of prototyping. We do tests, we take liberties and especially thanks to the many returns that we had during events and open betas weekends, we correct.

image


At the same time, we decided to completely review the fights visuals, to make them a little bit smoother, more polish and especially less broad.

We also took the opportunity to rework the sets. We wanted to completely change the contrasts and brightness to have a darker and less melancholic world.

In addition, to adapt to this new artistic direction, all the animations and FX have been completely revised.

New and Old F


The goal on the reskin of the robots was to give them more personality, so the players can see each robot as characters and not as an expandable tool for your uprising.
In addition, this graphical up gives us the ability to change each element of armor more easily depending on the equipment chosen by the player with Anima 2D, our animation software by interpolation (Bones and mesh).

Pasted image at 2017 11 03 03 11


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The exploration system

The other big part of these last months was to set up a much more advanced exploration system. Indeed, the system as it was thought at the beginning was much more simplistic. You moved from room to room on the map and you could only get inside those during fights or if you came across traps, as you can see here:


Our new goal here was to make the exploration much more visible, to see the stages and especially to add secondary elements to make immersion and of course interactive exploration.


So we’ve added many elements to interact with during your exploration such as drones or computers to hack, security systems and patrols to foil, secret passages, chests to find ... and so on.

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That's all for now. We will be back soon for sharing with you our progression on Robothorium.

Please share any questions, feedback or thoughts in the comments, we love to hear from you.

The Goblinz Team

Open Beta Weekend Robothorium

Open Beta Weekend Robothorium

News

REVOLUTION IS ONGOING!! Robothorium opens its doors on December 8, 9 and 10. Prepare to experience the 4 first prologues of the main plot.

Robothorium: Synopsis of Uprising

Robothorium: Synopsis of Uprising

News

Robothorium is a futuristic tactical RPG combining rogue like gameplay and turn-based combat. Lead a robotic uprising by playing the AI, choose your allies...

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Demo v0.4.0

Demo v0.4.0

Demo

Let's try this awesome demo of our game Robothorium. Open beta available this week-end: discord.gg/JtRywmm

Comments
sableyee
sableyee

Thanks!

Reply Good karma Bad karma+1 vote
joey4track
joey4track

Looks pretty great! Have you sorted the soundtrack yet? I make music for games and sci-fi is kind of a specialty. Plus I love roguelikes! Check out my demo's on my profile pic if you need music. Good luck, thanks!

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goblinzstudio Creator
goblinzstudio

Thanks! We already have a composer (Robin Dussart, he composed also for Dungeon Rushers).

We are still looking for Sound Design.

Reply Good karma+1 vote
joey4track
joey4track

Oh ok, thanks! Well I also do sound design, I don't have samples on my website but if you send me an email I can send you some sample mp3's of my SFX. You can reach me at joey4trackproductions(at)gmail(dot)com

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Robothorium: Tactical Revolution (RPG / Strategy)
Platforms
Windows, Mac, Linux, iOS, Android, XBOX, PS4, Switch
Creator
goblinzstudio
Engine
Unity
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Sci-Fi
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Twitter

Latest tweets from @robothorium

If you want to talk with Goblinz Studio's developers. It s on the discord: Discord.gg Discord.gg

Dec 9 2017

RT @studio_goblinz: Welcome to Robothorium: The open beta is now live, enjoy your stay. Beta Access: Eepurl.com or jo… T.co

Dec 9 2017

RT @studio_goblinz: #Robothorium Open Beta starting soon: "So this time, they had better get it: HUMAN ARE OBSOLETE TOO!" Join us n… T.co

Dec 8 2017

RT @studio_goblinz: #Robothorium Open Beta Weekend starting soon: "But they didn't listen" Beta Access: Eepurl.com or… T.co

Dec 8 2017

RT @studio_goblinz: #Robothorium Open Beta Weekend starting soon: "We try to raise our voices" Beta Access: Eepurl.comT.co

Dec 8 2017

RT @studio_goblinz: Robothorium's Open Beta weekend is starting soon: The city is sick, it's time for someone else to lead the revolu… T.co

Dec 8 2017

RT @ProjectMQ: #IndieGame @robothorium's open beta weekend starts TODAY! To participate, register here Eepurl.com or… T.co

Dec 8 2017

RT @studio_goblinz: Open Beta Weekend #Robothorium : REVOLUTION IS ONGOING!! On December the 8th, prepare to experience the 4 first… T.co

Dec 7 2017

RT @studio_goblinz: First day over at #TGS2017 (Toulouse) Let's come to see us tomorrow on @robothorium booth ! #indiegameT.co

Dec 2 2017

RT @gamedesigners: Goblinz Studio: WIP : Shiro Boss in Robothorium #screenshotsaturday #indiegame #gamedev #gameart T.co

Nov 25 2017

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